Reply: Cthulhu: Death May Die:: General:: Re: Solo play time?
by spiderman_2099 Set up and tear down aside, what's the average solo game time you can expect after you are used to the mechanics?
View ArticleReply: Cthulhu: Death May Die:: General:: Re: How much DmD is too much
by spiderman_2099agent easy wrote:If you are looking to set up, play and put away in 40 min., this may not be the game for you.Set up and tear down aside, what's the average solo game time you can...
View ArticleReply: Cthulhu: Death May Die:: General:: Re: How much DmD is too much
by agent easy Playing quickly, probably 1hr
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Solo play time?
by mmoplayer A bunch of folks told you their estimates in this thread. 60-90 mins but varies with the elder one you choose, and some with the scenario you choose although less so.
View ArticleReply: Pandemic Legacy: Season 1:: General:: Re: When did you have your first...
by Futbolero Our first fallen city was Moscow in October. We only have 2 more on the brink (Algiers and Seoul). And Many on level 2 and 3.
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Solo play time?
by spiderman_2099mmoplayer wrote:A bunch of folks told you their estimates in this thread. 60-90 mins but varies with the elder one you choose, and some with the scenario you choose although less so....
View ArticleReply: Thunder Road: Vendetta:: Crowdfunding:: Re: Box extender is a joke,...
by mark_c What are you doing different than this guy in the video that is linked to from the Kickstarter page:Box Extender in useHe has the red side down as opposed to grey side up in the pics by...
View ArticleThread: Return to Dark Tower:: Rules:: Wolves converging on a space...
by Dusty_abell Basically, the instruction was “Move all Wolves to the players location and they deal 5 warriors damage per wolf”….. 6 wolves get moved to the spot…. Can’t cover the damage after the...
View ArticleReply: Return to Dark Tower:: Rules:: Re: Wolves converging on a space...
by JustinDJacobson One corruption per event, so, one. (Other than building destruction and specific effects that direct otherwise.)
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Solo play time?
by RandolphCarterKadath For me a game takes usually around 60/90 minutes depending on the complexity, sometimes quite less if I get completely overwhelmed, sometimes a bit more if there are several...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Can a cave snare...
by sigtauleftypinkled5 wrote:robertg611 wrote:Everyone is missing the point here: His wife and son were both arguing against his interpretation AND HE STILL WON THE ARGUMENT! To hammer home the point,...
View ArticleThread: SeaFall:: Rules:: Question about late game advisor (possible errata...
by CJWF I have a question about an advisor from Arados, the name translates to "the searcher of answers". She lets you steal an advisor and use several goods at once for a discount on a building.No w...
View ArticleReply: Thunder Road: Vendetta – Carnival of Chaos:: Rules:: Re: Do party...
by pinkled5Juzzandy wrote:Nope, just the 2 to move through. Technically, it can be only one if it’s where you end your move. There is no cost to move out on the next round.Are we talking about two...
View ArticleReply: Thunder Road: Vendetta – Carnival of Chaos:: Rules:: Re: Do party...
by hemulen AFAIK the costs are are just to enter - entering mud costs 2 (or 1 if last MP). The cost "to exit" is actually the cost to move into the next space, so if there were 2 successive mud spaces...
View ArticleThread: Thunder Road: Vendetta – Carnival of Chaos:: Rules:: Aplifier: is...
by Simone7 I report the text of the special weapon:"Fully resolve any effect on the damage token,including any resulting slams. Then, if the car you hit isnot eliminated, immediately resolve the effect...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Can a cave snare...
by Burning_Tyger Regarding the question, I think I am going to side with the wife and son on this. I think the wording on the card does make it somewhat open for interpretation, as the word "move"...
View ArticleThread: Thunder Road: Vendetta:: Rules:: Does the Tremors road condition...
by Karrion42 As the title says, the Tremors card does not specify that it affects only its road tile like others do, like Windy, Sandstorm, etc. So, does it affect the whole board or just the tile it's...
View ArticleReply: Thunder Road: Vendetta – Carnival of Chaos:: Rules:: Re: Aplifier: is...
by shollon9418s for the Carnival of Chaos, treat Motorcycles as "Cars" when text refers to them (Cars). The Big Rig is not allowed in the arena.
View ArticleReply: Thunder Road: Vendetta:: Rules:: Re: Does the Tremors road condition...
by shollon9418sKarrion42 wrote:As the title says, the Tremors card does not specify that it affects only its road tile like others do, like Windy, Sandstorm, etc. So, does it affect the whole board or...
View ArticleReply: Thunder Road: Vendetta – Carnival of Chaos:: Rules:: Re: Aplifier: is...
by lomn Motorcycles are cars. The Big Rig is not in play.You can use the Final Five as normal. Your first three motorcycles must enter on different road boards. Your final two motorcycles can enter on...
View Article