Reply: Risk (Revised Edition):: General:: Re: Any suggestions for replacing...
by ad3ross I don't have Risk Legacy, but I do have a second copy of Risk 2210; the main board is six-paneled instead of four-paneled, thus allowing a smaller box - and it was on sale for only $20. I...
View ArticleReply: Star Wars: The Queen's Gambit:: Sessions:: Re: Star Wars Sessions: The...
by oldfan Nice thematic write-up of a very cool game; thanks!In most of my games, I don't move between palace floors too much unless I can draw some of the droids away from the top floors. Of course,...
View ArticleReply: Risk 2210 A.D.:: Reviews:: Re: 2210 Times Better than Normal Risk
by stevezappala I agree that risk 2210 is light years ahead of vanilla risk. The extra cards and use of energy as currency for both purchasing command cards and bidding for turn order are what...
View ArticleReply: Risk Legacy:: Rules:: Re: Do Not Open. Ever. *Spoilers*
by zackiechan Wow. Our group got the lamest DNOE packet. I'm jealous of those who got the non-virus ones.We just shrug it off whenever one of the DNOE event cards comes up. I was expecting much more!
View ArticleReply: Betrayal at House on the Hill:: Rules:: Re: The Dog and the Music Box?
by KA101 Yep. I'd hold that gf_ripper is accurate, as that's one of the biggest reasons to invoke the Dog--it can get through areas where the Heroes can't.
View ArticleReply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Finally...
by jcb231Teamski wrote:jcb231 wrote:Teamski wrote:Welcome to the club! There will never be another game like it, period.-SkiUntil version 2.0. You know it has to happen someday. They bring every other...
View ArticleReply: Risk Legacy:: Variants:: Re: Changing End of Campaign Tiebreaker Rule
by Slyght Rob had proposed a variant last year where rather than tally the number of wins per player, the winner of each game gets points equal to the game number (ie Game 1 is worth 1 point, Game 2 is...
View ArticleReply: Risk Legacy:: Rules:: Re: How did you choose your starting powers?
by dave65tdhIliketrafficlights wrote:The power we regretted was the Enclave's role 3 of a kind for a critical hit. In 15 games this occurred exactly once, and not at an interesting or opportune time....
View ArticleReply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Finally...
by Teamskijcb231 wrote:But...hobby gaming continues to boom, with tons of plastic miniature-laden titles coming out all the time. I don't think any of us are saying that HS 2.0 will be the same size or...
View ArticleReply: Star Wars: The Queen's Gambit:: Sessions:: Re: Star Wars Sessions: The...
by toddbarker Great write up, reports written this way never get enough views:(
View ArticleReply: Risk Legacy:: Rules:: Re: Do Not Open. Ever. *Spoilers*
by marhawkman IMO, the lamest one is the demon pack...Best: AngelUnstable OrbitVirusWorst: DemonMy two game copies have UO and demon...
View ArticleReply: Risk Legacy:: General:: Re: Will this work with a rotating roster of 8...
by marhawkman yeah, that idea sounds good to me. 8 solos works ok, but it's better if they play equal amounts, if you have two regulars they'll end up with an edge.
View ArticleNew Image for Betrayal at House on the Hill
by GirlDaddyOx throws a stunned Frankenstein's (or in this case, Heather's) Monster into the Chasm as Heather looks on in shattered disbelief.
View ArticleReply: Risk Legacy:: General:: Re: Report here: In what order and when did...
by TomBoombs Sorry.Didn't realize it had to be a natural roll.I thought the missile actually picked up the dice, and set the value to 6, whereas fortified/other modifiers did a +/- to the result of the...
View ArticleThread: Betrayal at House on the Hill:: Rules:: Haunt #14 (1st Ed.)-...
by Odaon My first post on this awesome site, it might be long winded, I tend to do that. A group of friends and I just started a weekly game night and we played some Zendo, Settlers, and finished up...
View ArticleReply: Betrayal at House on the Hill:: Rules:: Re: Haunt #14 (1st Ed.)-...
by zayzayem While cultists may be able to pick up items, are you sure they are allowed to explore too?
View ArticleReply: Betrayal at House on the Hill:: Rules:: Re: Haunt #14 (1st Ed.)-...
by roboraygun Welcome Orion to bbg! I have the 2nd edition, and in my copy of the rules it says that in haunts where monsters are allowed to carry items they do drop them when they are stunned, so I...
View ArticleReply: Betrayal at House on the Hill:: Rules:: Re: Haunt #14 (1st Ed.)-...
by Odaon I read that online, but in one of the FAQs I read it said that you can steal items from monsters instead of stunning them which confused me. At least I made the correct ruling! As for the...
View ArticleReply: Betrayal at House on the Hill:: Rules:: Re: Haunt #14 (1st Ed.)-...
by roboraygunOdaon wrote:I read that online, but in one of the FAQs I read it said that you can steal items from monsters instead of stunning them which confused me. At least I made the correct ruling!...
View ArticleReply: Betrayal at House on the Hill:: Rules:: Re: Haunt #14 (1st Ed.)-...
by Odaonroboraygun wrote:Odaon wrote:I read that online, but in one of the FAQs I read it said that you can steal items from monsters instead of stunning them which confused me. At least I made the...
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