Thread: Unmatched: Battle of Legends, Volume One:: General:: Rate my set -...
by otjams I know a Doctor Who set would never happen... because of BBC licencing. But - I can dream!I've been working on a Cyberman deck, with the view to probably make it a Cyberman vs Dalek set. Take...
View ArticleReply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: Haunt #78...
by SDB101010 We came across this too this weekend while playing this haunt. It annoyed us, but we did come up with some 'house rules' for this haunt going forward (which we printed and laminated and...
View ArticleReply: Risk 2210 A.D.:: News:: Re: Renegade Game Studios to produce Risk 2210...
by Rockox If they could release Antarctica, as well as the Frontline expansions, that would be pretty awesome.
View ArticleReply: Thunder Road: Vendetta:: Variants:: Re: Automa (self-driving car team)
by mayrik The available files have been updated:- Movement symbol omissions corrected- Command details- PDF / 300dpi / With or without cut lines
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Rate my set -...
by saroz162 I like it, but it'd be nice if the sixties Cybermen had an "in" somewhere, and "You Will Be Like Us" was actually a card. Maybe a scheme? Or an attack similar to a hypnotization? The...
View ArticleReply: Thunder Road: Vendetta:: Variants:: Re: Automa (self-driving car team)
by JustinKaseGrandKhan44 wrote:Please take this as constructive feedback: I love the idea of an automa deck. I suspect, however, that the cars will never behave similar to a human player, especially...
View ArticleReply: Risk: Star Wars – Original Trilogy Edition:: Strategy:: Re: Major...
by dommer2029Grimnakmage wrote:dommer2029 wrote:As the Empire, I tend to go for the Ison Corridor with the Death Star on one of the two entry points (or the adjacent territory in the Core Worlds or...
View ArticleThread: Heroscape Master Set: Rise of the Valkyrie:: General:: LandSCAPE 20 -...
by logrey My 3 year old son has recently discovered my Heroscape tiles, and it’s rekindled my love for designing battlefields. Nearly 20 years ago (Sept 2004), I released a battlefield designer called...
View ArticleTop 15 Board Games of 2023 + A New Bitewing Project Reveal!
by Nick MurrayNick shares his Top 15 Board Games of 2023 and reveals the next big Kickstarter project coming from Bitewing Games.Read the blog...
View ArticleReply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: LandSCAPE...
by logrey That highlight reel was so quickly cut, I thought I'd record some slower walkthroughs to show off certain features. To start off, I figured I’d focus on something that didn’t even exist 20...
View ArticleReply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: LandSCAPE...
by logrey One more video for today: a big thing that interests me in using spatial headsets for LandSCAPE is using it on the day of play. Twenty years ago, the only way to setup a battlefield was to...
View ArticleThread: Thunder Road: Vendetta:: Rules:: Two Rules Questions
by shawnoftheshred 1 - When a player is eliminated, do you leave their inoperable cars on the tiles?2 - Wondering about the ruling on this scenario:- Player 1 and Player 2 remain in the game. Player 3...
View ArticleReply: Thunder Road: Vendetta:: Rules:: Re: Two Rules Questions
by Todd Degani Be careful with your terminology, eliminated vs inoperable vs out of the game.Per the rules you dont become inoperable until you resolve its second damage token."After a car receives and...
View ArticleReply: Thunder Road: Vendetta:: Rules:: Re: Two Rules Questions
by shawnoftheshred Thank you - so am I reading right that technically player 1 would win in that scenario?
View ArticleReply: Thunder Road: Vendetta:: Rules:: Re: Two Rules Questions
by Todd Deganishawnoftheshred wrote:Thank you - so am I reading right that technically player 1 would win in that scenario?Yes, that is my interpretation of the rules. Added some edits to make it...
View ArticleReply: Thunder Road: Vendetta:: Variants:: Re: Automa (self-driving car team)
by mayrik For the moment, one rule has been clarified:- the automa triggers all slams against opposing vehicles, regardless of size (it has already been made clear that it does not enter spaces...
View ArticleNew Image for Unmatched: Houdini vs. The Genie
by Roger_IELLO<div>Unmatched Houdini vs The Genie by BGS</div>
View ArticleReply: Cthulhu: Death May Die:: Rules:: Re: Question about Hastur
by hexfeld Second question: hastur appears first in the investigators location. So basically he is bound to this investigator, because enemies move with them. Isn't that a bit strange? We killed him...
View ArticleReply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: LandSCAPE...
by Oogie Da Brucelogrey wrote:With that said, I hope the old timers who spent hours designing top-down maps with the old tools, will find something to smile about here. Wow, Logrey! What a difference...
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