Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by DaviddesJSmottz wrote:DaviddesJ wrote:Huh? Are Chess and Go not games? Is that really your position?Haha, sorry! I was referring to games that were intended to be thematic like this one (and Star...
View ArticleReply: Fireball Island: The Curse of Vul-Kar – Spider Springs:: General:: Re:...
by noodlemansJustinDJacobson wrote:I think there are just some diminishing returns on separate island pieces. Never say never. If we have a killer idea, we’ll certainly pursue it. At least for now,...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by Smottz Yup. I'm not sure why the line of questioning. Is it because I shared my opinion about a board game release?
View ArticleReply: Fireball Island: The Curse of Vul-Kar – Spider Springs:: General:: Re:...
by onion01 I like it! My only question is regarding game length. I would love to join together all the mini boards, but as the game is on a timer with the 4th scar fireball, it is hard to expand too...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by DaviddesJSmottz wrote:Yup. I'm not sure why the line of questioning. Is it because I shared my opinion about a board game release?I guess I'm having a hard time understanding your opinion. You think...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by casinatorcxcDaviddesJ wrote:Smottz wrote:Yup. I'm not sure why the line of questioning. Is it because I shared my opinion about a board game release?I guess I'm having a hard time understanding your...
View ArticleReply: Fireball Island: The Curse of Vul-Kar – Spider Springs:: General:: Re:...
by jawsvvvvvJustinDJacobson wrote:I think there are just some diminishing returns on separate island pieces. Never say never. If we have a killer idea, we’ll certainly pursue it. At least for now, we’d...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by DaviddesJcasinatorcxc wrote:I would assume they want this game to feel pretty thematic considering they are bringing in so many characters and IPs in the future.That's interesting, I guess. I feel...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by SmottzDaviddesJ wrote:I guess I'm having a hard time understanding your opinion. You think the game should be more thematic than the designers want it to be and therefore it should have a board that...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re:...
by StovetopJack How does the movement work in general? One of the cards mentions "boosting" your movement, but how does that work and is there a set amount of spaces you can move on a normal turn? I am...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by DaviddesJSmottz wrote:It sounds like you may now be presuming to know how thematic they wish it to be. All I know is that it reimplements Star Wars: Epic Duels (a highly-thematic game with thematic...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by Smottz I'm not 100% clear what the issue is and why you're persisting in this debate. Why would any discussions take place on BGG, then, when everyone everywhere intended everything to be exactly as...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re:...
by Roman Farraday I've played Epic Duels once or twice and am pretty stoked about this!
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re:...
by Smottz Though, it's odd with the die going away, I believe they said the game features no-luck gameplay. But isn't it still entirely dependent on what cards you have in your hand on a given turn?...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by DaviddesJSmottz wrote:I'm not 100% clear what the issue is and why you're persisting in this debate. Why would any discussions take place on BGG, then, when everyone everywhere intended everything...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by casinatorcxcThis is a very quick mock-up of my idea on how to lesson the footprint of the spaces taking over the board art. The colors clearly aren't the right pallet and I don't think the symbols...
View ArticleSession: Pandemic Legacy: Season 1:: Surviving Pandemic 6 – The Final...
by QggOneSurviving Pandemic 6 – The Final CountdownDecemberTeam: Medic (Dr Jones) and Immunologist (Nick Tesla)The extra work we did with vaccinations in the last round came in very handy but the...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re:...
by gibbousStovetopJack wrote:How does the movement work in general? One of the cards mentions "boosting" your movement, but how does that work and is there a set amount of spaces you can move on a...
View ArticleReply: Risk Legacy:: General:: Re: Each of our first 3 games has taken at...
by klurejr I played one of my copies with experienced RISK players, so the first 3 games were played in a total of 2 hours for all three combined.
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by sequellaSmottz wrote:DaviddesJ wrote:I guess I'm having a hard time understanding your opinion. You think the game should be more thematic than the designers want it to be and therefore it should...
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