Reply: Risk Legacy:: Rules:: Re: Khan Industries starting power
by ShirtripperRobDaviau wrote:Yeah, I screwed that up. If I had to redo it, the Khan power would allow for two troops to be placed in the territory just conquered.Thanks for the reply! Whenever I am...
View ArticleThread: Risk Legacy:: Rules:: Choosing who starts 1st, 2nd, 3rd etc....
by BooEarns HiI had a question about the turn order of choosing a faction. I know the rule says the person who roles the highest die number goes 1st. My question is, does the person who rolled the 2nd...
View ArticleReply: Risk Legacy:: Rules:: Re: Choosing who starts 1st, 2nd, 3rd etc....
by alucard_level_0 until the rules tell you differently it proceeds from the left of the highest die roller. Also in the beginning we found it more fun to proceed to the left with the option of either...
View ArticleReply: Risk Legacy:: Strategy:: Re: Attacker's chances to win
by WhoLikesChicken When I'm down to only 2 defenders left in an area, and the attacker does not have very many guys left, I sometimes only defend with one dice. Not losing both guys at once can be a...
View ArticleReply: Risk Legacy:: Strategy:: Re: Attacker's chances to win
by lomnWhoLikesChicken wrote:When I'm down to only 2 defenders left in an area, and the attacker does not have very many guys left, I sometimes only defend with one dice. Not losing both guys at once...
View ArticleThread: Risk Legacy:: Strategy:: Quesstion about +1, -1 win bonus
by WhoLikesChicken If someone's placed the +1 win bonus on a continent, can I place the -1 win bonus on top of it? They're both available and my friends and I are playing tonight. If I win I can't...
View ArticleReply: Risk Legacy:: Strategy:: Re: Quesstion about +1, -1 win bonus
by fizzmore No, once a continent bonus has been placed, it cannot be overwritten.
View ArticleReply: Risk Legacy:: Strategy:: Re: Quesstion about +1, -1 win bonus
by WhoLikesChicken So tonight would be our 3rd game. Assuming I win one tonight, (I see us playing 3 games) would it be a better long term strategy to ensure I can get bonuses in South America (it's my...
View ArticleReply: Risk Legacy:: Strategy:: Re: Alternate strategy to the build-up.
by mrtoothdecay Are you sure you're reading the elimination packet rules correctly? The rules make a distinction between being "knocked out" and "eliminated", the latter being when your faction cannot...
View ArticleReply: Risk Legacy:: Rules:: Re: Khan Industries starting power
by BlaqSkywalkerShirtripper wrote:RobDaviau wrote:Yeah, I screwed that up. If I had to redo it, the Khan power would allow for two troops to be placed in the territory just conquered.Thanks for the...
View ArticleReply: Risk Legacy:: Strategy:: Re: Quesstion about +1, -1 win bonus
by BlaqSkywalker S. America is my preferred starting spot. First I named it, then I hit it with a +1 so no one could boost their continent or hit it with the -1. Then I hit Australia with a -1 to make...
View ArticleReply: Risk Legacy:: Rules:: Re: [SPOILERS] Question about effects of "3...
by Raistlan Ah, part of my confusion was because I thought that the Rules sticker that is put on the board for this packet was for "Bio-hazard" since the rules for this packet mention "Bio-hazard" and...
View ArticleReply: Risk Legacy:: Strategy:: Re: Attacker's chances to win
by marhawkman Yeah, one of the Leader powers in Risk: Transformers was to FORCE the defender to defend with one dice. It was BRUTAL to defend against. It also made the game take a lot longer, but I...
View ArticleReply: Risk Legacy:: Sessions:: Re: Our 4th Risk Legacy Game - Strange...
by rican415 Interesting to read your games. Hwever, I think you play the game incorrectly regarding the event cards. Largest population is not the number of territories you control, but the total...
View ArticleReply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Why are the...
by jcb231Radiation_King wrote:Hey,Wow, thanks for the responses. I have a better sense of the factions now. I have one additional theme/mechanic related question (promise this is last one for this...
View ArticleReply: Risk 2210 A.D.:: Variants:: Re: Inter-Planetary Risk
by LordArnulf Yeah... I was thinking the same way, but then you get to the problem: Australia is even more isolated (and protected). S. America as well. So in a way, thats not a good plan... maybe its...
View ArticleReply: Risk 2210 A.D.:: Variants:: Re: Risk 2210 Titan & Dione
by LordArnulf Thats to bad. I was really looking forward to it. Hope you finish it someday...
View ArticleThread: Risk Legacy:: General:: Are we missing out playing with only 3...
by WhoLikesChicken I really have 3 questions in this post. It's long, so don't read it if you don't want to.1) So I know the game is meant to be played best with 4-5 players, but that's often hard for...
View ArticleReply: Risk Legacy:: General:: Re: Are we missing out playing with only 3...
by RogertheDumpling 1) I do think 4 or 5 is best, but 3 is still fun. If that is all your group can get together then just play and enjoy the game.2) Read the name of the pack*3) The only thing that...
View ArticleReply: Risk Legacy:: General:: Re: Are we missing out playing with only 3...
by Stu HolttumWhoLikesChicken wrote:...it makes me wonder if playing with 3 players makes us lose out on a lot of what the game has to offer.On the other hand, packs like "3 missiles" and "30 troops"...
View Article