Hi, all. We definitely learned a lot in developing the expansions alongside the base game. We figured out what aspects of the designs really spoke to people and what didn't. For Crimson Cutlass, we thought a new area to explore would be a big draw. The feedback we've gotten is that conceptually it's cool but that the physical elements, i.e., the crow's nest and the bow sprit, are to crude and too rare respectively. FWIW, I think a lot of folks really enjoy the other aspects of Crimson Cutlass, specifically, the secret motives, the new action cards that let you steal treasures, and especially the Black Spot, which seems to be everyone's favorite souvenir.
In designing Spider Springs, we took those lessons to heart. Now, the physical component (the spring-loaded spider launcher) is easy to use and dramatic to watch. We also have new action cards that add some interesting choices to the game. And we're excited about adding the submarine as a new way off the island, which increases the importance of the location. All the demos so far have been very well received. We really think folks are going to dig it.
In designing Spider Springs, we took those lessons to heart. Now, the physical component (the spring-loaded spider launcher) is easy to use and dramatic to watch. We also have new action cards that add some interesting choices to the game. And we're excited about adding the submarine as a new way off the island, which increases the importance of the location. All the demos so far have been very well received. We really think folks are going to dig it.