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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Cooperative Rules Posted

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by qwheeler

I'm pretty disappointed in these coop rules. This is very different than the app based coop mode (like Stop Thief) that was described during the campaign and was one of the main reasons I decide to back: "As for play, our current concept is to let the app control Vul-Kar, interrupting players' turns with his own dastardly plans. This keeps the players guessing. (We'd even be able to tweak his effects via updates.)"

It's also really disappointing that NONE of the expansion content is usable (even just the 5th player). I guess it wasn't explicitly promised, but I don't think it was an unreasonable assumption that it would be usable given the focus on them. The expansions were more than half the cost of the pledge.

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