The ability to move and attack essentially gives every unit an "effective assault range" with ranged units drastically outperforming melee units in effective assault range for obvious reasons. The core system of HeroScape, embedded in its very name, is focused on terrain. So if tournaments follow guidelines for designing competitive maps to help melee units, then it should help. Otherwise, range units will dominate. The ability to move more effectively (ie. flight) combined with range gives even more outstanding effective assault range, making flying ranged units like certain dragons (Braxas) and the Ullar Kyrie unit A+. In the tournament I played in that had tons of different maps set up, a Braxas-centered build won first place. An Ullar Kyrie-centered build got second place (for all intents and purposes other than the stupid ranking system used by a corrupt tournament judge) and only lost to the Braxas-centered build. If there were more cover & concealment bonuses plus a revised system for height advantage, it would have drastically changed the results and been more effective at balancing range dominance rather than tailoring maps to basically give a handicap to melee-focused builds.
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