Quantcast
Channel: Rob Daviau | BoardGameGeek
Viewing all articles
Browse latest Browse all 190849

Reply: Betrayal at House on the Hill:: Strategy:: Re: Losing as the Traitor

$
0
0

by KarasuG

I've won an unprecedented zero times as the traitor, out of 11 total betrayals by me. For most of those, the odds were extremely stacked against me.

Ah, the werewolf haunt. The bane of my existence. Two out of my three losses to this one were as a direct result of It Is Meant To Be. (Both of them were while playing the first edition, which meant the IIMTB roll was allowed to be used on any of my rolls as well.) The first time, a hero drew the event before the haunt, rolled a 3, and then used the Lucky Stone to reroll it into a ZERO. IIMTB 0 is an immensely powerful weapon in the original - zero out any of the traitor's rolls. The second time, they had an IIMTB 4. [o]And of course, the werewolf haunt is a one-shot kill if the werewolf is damaged at all by the Revolver once it's been loaded with silver bullets.[/o]

Among others, I've controlled a dragon...
[o]...where the armor and shield spawned in the haunt revealer's room because the basement almost hadn't been explored at all. Once again, the original version's bad rules screwed me over, since in that case, the armor and shield spawned in the revealer's room if none of their standard basement spawn rooms had been discovered.[/o]

Viewing all articles
Browse latest Browse all 190849

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>