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Reply: SeaFall:: Rules:: Re: Missing Rule 6?

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by countertorque

LordXeen wrote:

So last game we found our first portal of the ancients out at sea and are collectively scratching our heads about how they work. We've opened 5 boxes and have most of the rules in the book filled in but we're a bit worried because we had two copies of rule 9 and there's still a blank Rule 6 in the same area as dangerous waters and atolls and such so if someone could tell me a) If rule 6 should already be revealed (Again, boxes 1-5 are open) and if it is b) what the rules are? My gut says go in one portal come out another make and a Sailing Endeavor.

Thanks in advance.


[o]With 5 boxes open, you should have all of the rules. Yes, rule 6 says you can go from one portal to another. If the portal has dangerous waters, you must do the check if you are sailing into the portal. You don't do a dangerous waters check on the portal where you come out. It doesn't cost a move.[/o]

I'm sorry I don't have the exact text for you. I'm not near the box right now.

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