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Reply: SeaFall:: Variants:: Re: Small change to Make Treasure come into play more often - encourage raiding

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by Becq

lactamaeon wrote:

JimZam wrote:

What about buying Treasure with the 8-gold discount?

In my (more limited) experience, it's not typically worth bringing goods home to get that discount very frequently. When you do, it's more often to get upgrades and buildings than treasures.

Often true, since buying a 10-gold upgrade or structure is worth 1 glory plus a power of varying utility, while a 10-gold treasure is worth a flat 1 glory. However, if you consider the action spent to acquire the item (which isn't required for the treasure), the treasure is "less expensive".

Still, I like the basic idea the OP had of making more use of treasures, but in an effort to modify balance as little as possible, try this out for size:

(fairly trivial prologue-level spoilers regarding the general nature of exploration results)
[o]1) Any time a Captain's Booke entry awards you glory, you instead take treasures of the value stated (highest denomination available first). So if you're awarded two glory, you take a 2-glory treasure instead. (This would not apply to the base glory for completing the endeavor.)

2) Any time you gain a milestone, you place the milestone card in your treasure room instead of destroying it. The card counts as a treasure equal to it's glory value until the end of the game, at which point it is destroyed it as normal. (You still record claiming the milestone as normal.)

In addition to making your opponent's treasure rooms a more appealing target, this would also make the occasionally large glory awards a bit less certain.[/o]
This might result in too few treasures available, in which case stand-in generic treasures could be used instead of the normal ones for the first rule above.

Thoughts?

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