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Reply: Risk 2210 A.D.:: Reviews:: Re: 2210 Times Better than Normal Risk

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by whac3

hakko504 wrote:

whac3 wrote:

The best plan in this game is to survive to round five and bid to go last. Then go all out.
Except that if you try that, you'll be the prime target for all other players and you'll be smashed to pieces so hard that when time comes around for your turn, you don't have anything to attack with, unless you can convert some command cards quickly. In most of our games, the winner played third or fourth (of 5).

Personally I play this game just as aggressively as the original game but it doe work less well due in this game due to the fact that this game rewards expansion far less than does the original. So the example I game was purposely extreme. Yet it makes the point. In principle it could be done. In the original it simply could not.

I'm not intends to disparage this game but rather to strongly disagree with the idea it's more aggressive than the original game. It simply isn't. Still I own the game and am not planning on getting rid of it. I think it has flaws but that's true of many other good games as well.

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