by Antistone
For anyone trying to remember when something was added (e.g. so you can label a spoiler appropriately, figure out whether it's safe to say in a particular thread, or for min-maxing your second playthrough), here's a list of new rules/components added and new options unlocked, broken down by month.There's already another thread that breaks things down by which window or box they were in, but I feel that's hard to use when you're trying to figure out which month something specific was introduced, so here we are.
I took fairly detailed notes during my playthrough, so I believe this is all correct, but let me know if you spot any errors (using spoiler tags as appropriate, please).
January:
[o](mid-month) COdA identified: becomes incurable, treating it costs 2 actions
victory bonus (applied next month): remove 1 cube
[/o]
February:
[o]COdA is now untreatable
Relationships: friends, family, rivals, co-workers
Action: Quarantine
Role: Quarantine Specialist
Funded Events: Local Initiative, New Assignment
victory bonus (applied next month): place 1 quarantine[/o]
March:
[o]Military Bases unlocked
Objectives: Eradicate 1 Disease, Military Base in All Regions
Role: Operations Expert
Scars: Exhausted, Panicky, Hobbled
Funded Events: Remote Outpost
Character Upgrades (end-of-month): Local Pressure, Formidable, Veteran
victory bonus (applied next month): place 1 military base[/o]
April:
[o](mid-month) Faded
Scars: Terrified, Feeble, Paranoid
Unfunded Events: Air Strike
victory bonus (applied next month): remove 1 faded
[/o]
May:
[o]Accelerated Incubation (add faded with drawing a city card of COdA color)
Objectives: Quarantine 7 Faded Cities
Action: Build Roadblocks
Role: Colonel
Relationships: 1 additional copy (each) of: friends, family, rivals, co-workers
victory bonus (applied next month): place 3 roadblocks[/o]
June:
[o]Action: Equip
Role: Soldier
Equipment: Induced Pluripotent Stem Cells, Field Hospital, Hazmat Suit (x3), Drone Escort (x2), Grenade Belt (x2)
victory bonus (applied next month): place 3 roadblocks OR add 1 equipment sticker to a card in hand
[/o]
July:
[o]Objectives: Find the Virologist
Action: Search
Character Upgrades (end-of-month): Paramilitary Escort
Scars (end-of-month): Monophobic, Indecisive, Weakened
Equipment (end-of-month): Binoculars (x2), a second Field Hospital
victory bonus (applied next month): place 1 military base AND a starting military base sticker[/o]
August:
[o]Objectives: Find the Immunologist,
Action: Self-Sacrifice
Role (end-of-month): Virologist
Character Upgrades (end-of-month): Chopper Pilot, Determined, Hacker
Unfunded Events (end-of-month): Nuclear Option, Tactical Centers Now Online
Equipment (end-of-month): Med Kit, a third Grenade Belt
victory bonus (applied next month): advance 1 search track by 2 OR advance all search tracks by 1[/o]
September:
[o]Objective: Find the Paranoid Soldier
Equipment (end-of-month): Parachute (x2), Riot Gear (x3), fourth Grenade Belt
victory bonus (applied next month): add 1 equipment sticker OR advance all search tracks by 1
Upon finding the Paranoid Soldier:
[o]Someone betrays you
From now on, add a new starting military base during setup
Objectives: Sabotage 2 Military Bases,
Character Upgrades: Shady Background, Hero, Multiple Identities
Equipment: C4 (x2)[/o][/o]
October:
[o]Objective: Find Patient Zero
victory bonus (applied next month): place 3 roadblocks OR advance all search tracks by 1
Upon completing ALL FOUR searches up to this point:
[o]Vaccine Factories unlocked
Objectives: Have 3 Vaccine Factories, Vaccinate 6 Cities,
Actions: Pick Up Doses, Vaccinate
Role: Immunologist
Scars: Fear of Needles, Hopeless, Pyrophobic
Equipment: Aerosol Unit (x3), Bioreactor (x3)[/o][/o]
November:
[o]Bravo Team shows up if you haven't completed all searches
victory bonus (applied next month): place 3 vaccine doses OR advance a search track by 1
[/o]
December:
[o]Destroy ALL previous objectives
Objectives: Vaccinate all faded cities, Destroy the COdA stockpile
Scoring
[/o]