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Reply: Unmatched Adventures: Teenage Mutant Ninja Turtles:: General:: Re: Kickstarter day

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by Zerbique

I'm not sure I fully get the "License" argument.

I have always seen License as an investment. It cost more to the publisher, but it will reach a larger audience, so it would increase the number of sales. It's also a great way to spread your product to a new pool of potential customers. So there seem to me to be clear benefits to have a license from the publisher point of view (more sales + greater reach than you could achieve otherwise). Therefore, why would the customers be the one to compensate for it?

It's a genuine question I always had about the "licensed games cost more" argument, especially when you see games, such as The Lord of the Rings: Duel for Middle-earth, whose price is matched by that of its non-licensed counterpart.

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