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Reply: Betrayal Legacy:: General:: Re: Prologue and First Chapter Clarification (Potential Spoilers)

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by RexMan85

First Question:
[o]No one is the witch. The legacy deck should've said "PAUSE - Have the first person who died read this card", it then explains how no one is the witch, and that you are all just killing each other out of fear and insanity[/o]

Second Question:
[o]Again, the legacy deck should've had the "Deed to the House" card, and instructed the last person alive (in chapter 0), to place their family sticker on it.[/o]

Third Question:
[o]If the heroes win, the last hero to take a turn, places their sticker on the Deed to the House. Meaning that if the heroes won during the traitor's turn, the hero to the right of the traitor would place their sticker, since they were the last hero to play (unless of course they were dead)[/o]

File: Fireball Island: The Curse of Vul-Kar:: FBI: Etichette per le tutte carte comprese le estensioni - in Italiano

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Rules S & T clarification

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by Lord_Nathaniel

Creaking shelves wrote:


[o]The hollow men rules (S & T) say that hollow men cards do not count towards the number of cards you must draw during the infect cities step. The hollow men cards also require you to keep drawing until you reveal a city card. We were unsure whether that city card counts towards the total number of infected cities or not?

eg, the infection rate is 2, my first card is a Hollow Man card, so I draw again and reveal Washington. I place a hollow man in Washington. Do I then draw 2 more cards, or 1 more card, to complete the Infections step this round. (assuming no more hollow men gather cards are drawn)

For clarity, Rule S:
- If you draw a hollow men gather card, keep drawing until you draw an Infection card with a city on it, discarding any other hollow men gather cards drawn. Add exactly 1 Hollow Men figure to the first Infection card with a city on it you draw. (etc, not relevant text)

Rule T:
- Hollow men gather cards do not count toward the number of infection cards you must draw during the infect step of your turn.[/o]


No spoiler because the rules are explicit in the name of the thread.

The exact rule is :
When you draw a "hollow men gather" card,you must draw another card. There is only two options depending of the card drawn :
> this is another "hollow men gather" card ; discard it, and draw another card ;
> this is a city card : put a hollow man on it, then proceed normally.

The main idea is you have as many interaction with city as the infection rate ( ex: infection rate at 2 = 2HM or 1HM and 1 infection or 2 infections)

Hope this helps you better understand :D

Reply: Betrayal Legacy:: Rules:: Re: This turn

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by MisterMetroid

Yeah, I suppose you could consider each player taking actions and moving as a turn, and every time each player had done something could be considered a round.

Reply: Betrayal Legacy:: General:: Re: Game Text Font?

Reply: Betrayal Legacy:: General:: Re: Finished the Campaign? Ask the design team anything (spoilers abound)

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by RobDaviau

Mortissia wrote:

We finished the campaign a few days ago - the ending absolutely blew me away. Definitely the best board gaming experience I've had, and likely to have. One question we were left with - can we destroy the family photos? I see no use for them but they weren't mentioned in the endgame cleanup


Use them in freeplay as a once per game reroll. Did we not say that? Please tell me we said that...

Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Jumping on the hello-copter, taking a Cursed sapphire from the Maw...

Reply: Betrayal Legacy:: General:: Re: Finished the Campaign? Ask the design team anything (spoilers abound)

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by RobDaviau

Sawyer17 wrote:


We ran into one issue during haunt 38 - Angels and demons. Basically, we had already explored much of the house, and there weren't enough event tiles in the outside region for us to win. We killed the "traitor" and all of the demons, but were only able to talk to 5 angels. We counted it as a win for the heroes, but were unclear on what we should have done.


That haunt seems to have some issues. I'll take a look at it but we may have miscounted something there.

Also, one player never put their crest on the helm, so during the final haunt, we made them immediately get a thrall. There was an argument, due to the wording of "when you blacken your family's last crest" they believed that they would never have to get a thrall. Which way should we have played it?


Good for them for not giving into the lure of the helm. But, yes, they should still get a thrall.


Reply: Betrayal Legacy:: General:: Re: Finished the Campaign? Ask the design team anything (spoilers abound)

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by RobDaviau

thadcar wrote:

1. It seems like Haunt 26 (It Evolves) can be won by both sides at the same time. If only one hero is alive, the timer token is at the 1, and that hero rolls Speed below their number of explosives, they die (meaning the traitor wins) but they flood the Nest (meaning the Heroes win). Am I missing something?


The word "then" sorts out the timing. The player makes the Speed roll and takes damage. If they die, the game ends. Otherwise ("then") the track goes down. So the syntax is: Do X. Take damage. If the game is still going, move timer. It's a bit subtle but we tried to write these so there is a definite order to the timing.

2. How does The Lonely Bride end up in the Tomb and thus enter the game at the end? We destroyed it.


I like that little easter egg. Card L106 (the Bride) comes out in chapter 7 (the wedding dress). It's implied she's the ghost of the bride who died just before the start of the chapter, creating the wedding dress Omen (Fenrir drove her mad, it's all very Edgar Allen Poe).

If you get that card an roll a 7+, you get entry 71, which tells you to put Lost Bride into the Tomb. At the end of the campaign, it goes into the event deck.

Then, during free play, if you draw Lost Bride, there's a chance to trigger the haunt and you play Haunt 0, which is a hidden bonus haunt (and fully playable).

A 7+ Knowledge roll is tough so we expect maybe 5% of the groups to get Lonely Bride and access to that haunt. I like that it rewards high Knowledge, which is often seen as the weakest trait. It also develops her story a bit more. Her story is an homage to the original Betrayal Card called Lost Bride about a bride in Civil War garb (card isn't near me so I might be getting slight details wrong).

3. We fully prepared...so that brought us up to +11. Our strongest Hero took the Spear and rolled her highest trait (Sanity - 5) and rolled...a 1. We would have lost if she didn't still have her reroll. ...The fact that the game-deciding roll come down to a non-small amount of luck has to be a conscious decision. Can you speak about your thought process there?


It's a horror game. We didn't want certainty on either side. Love it or hate it, Betrayal has a lot of swingy luck in those dice. So we always wanted a bit of uncertainty. We knew that each player had one reroll. Depending on items, callings, etc., they may have more.

We also factored that people would be rolling about 5 dice. You'd pick the hero who had the best shot who could use their best trait. 5 is not unreasonable. 6 is possible. 4 if things are going wrong.

If you roll 5 dice, you have a 2.5% chance of rolling a 0 or 1. If you have the gambler calling, you have a good chance to improve this. If you have the seer, you only fail on a 0 so you have a .41% of failing.

If you have 6 dice, the odds go below 1% and only a .15% with the Seer. The Occultist + Porcelain doll also helps a lot.

The experimentist makes is a sure thing (no roll needed).

So, yes, the odds are there but they are very low.

Thread: Pandemic Legacy: Season 1:: Rules:: [April spoilers] Damn it, did we play this month wrong?

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by pralat

We lost for the first time. But now after reading a bunch of threads here I am starting to thing that had terribly misunderstood the rules...

[o]So after resolving second epidemic we had a pretty big amount of red cubes (which stand for this incurable disease in our case) and after zombie rules came into play we instantly replaced all those cubes with zombies and put the stickers on every single infected red city (placing this point-zero sticker near one of them). We lost almost instantly because of outbreaks. But should we really replace all the cubes instantly? I saw many people (including dice tower) understood it differently and started adding zombies and stickers from that time on...[/o]

Reply: Pandemic Legacy: Season 1:: Rules:: Re: [April spoilers] Damn it, did we play this month wrong?

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by slydog75

Without looking up the rules again, I can tell you that we interpreted them the same way you did at the time(other than placing the point zero sticker in place of the faded sticker, not next to it). If I remember correctly, we also lost a few turns later.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: [April spoilers] Damn it, did we play this month wrong?

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by pralat

We are playing a polish copy and thus reading polish rules. And I'm pretty sure the rules stated clearly to replace all the cubes with zombies. We got confused though because they also stated to put this point-zero sticker on the first city the zombies appear in but at that point we already had a bunch of such cities. So I asked BGG, reddit and youtube and found out that people played the whole thing differently.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: [April spoilers] Damn it, did we play this month wrong?

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by LeonardQuirm

[o]I'm afraid you did play it wrong (quite possibly due to the translation, rather than your own reading of it). The rules only have you place Faded markers when you would now place a C0Da cubes (and possibly, IIRC, replacing C0Da cubes on those locations with Faded when you are already placing a Faded figure), and making a city Faded then.

The good news is that marking the Red cities as Faded now won't actually make a significant change going forwards, and since any C0Da coloured city could end up being City Zero, it's fine whichever one you put it on.

So it's a mistake and probably cost you that game, but it probably won't affect the rest of your campaign :) If you want to make up for the mistake, you can add an extra funding or two.[/o]

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Spoiler, Question About April

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by pralat

stackey83 wrote:

When faded appear (after the second epidemic in April), you don't convert existing COdA cubes to figures.


Oh damn it... really? We have just lost our first April attempt. We instantly replaced ALL the red cubes with faded figures and placed the faded stickers over every single city with such cubes. We also selected one of those cities as point-zero city. We ended up with 6-7 faded cities just to realize we shouldn't have that many... I wonder now if we should somehow reset our game to march and play again or just move on...

Reply: Pandemic Legacy: Season 1:: Rules:: Re: [April spoilers] Damn it, did we play this month wrong?

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by pralat

[o]

LeonardQuirm wrote:

The good news is that marking the Red cities as Faded now won't actually make a significant change going forwards.


The only difference I can come up with is having more faded cities on the next run than I would normally have. I ended up with maybe 6-7 (including one city across the ocean because of an outbreak) but only maybe 3 of them got infected since C0Da turned out to be a zombie apocalypse :P I think I won't try to reset the game to march and play again because it would be to much of a struggle and I think that knowing about those events prior to them would significantly influence my decisions.[/o]

Reply: Pandemic Legacy: Season 1:: Rules:: Re: [April spoilers] Damn it, did we play this month wrong?

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by treebaumstrom

I refer you to this great FAQ Thread for this and future references

FAQ

look up April for answers to your questions

(yes, you played it wrong, but it probably doesn't really matter)

Thread: Fireball Island: The Curse of Vul-Kar:: Rules:: Aiming marbles

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by btz111

1. Can I aim a marble at another marble (for example a fireball aimed at snake marbles) to determine more marbles to move?

2. When Vulkar throws marbles if other marbles are moved (fireballs, snakes), do they count in the game? For example when launching marbles from Vulkar other marbles move (ex snake). Will players get poisoned also in this case?

Thank you!

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Spoiler, Question About April

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by Pattersonclan

pralat wrote:

stackey83 wrote:

When faded appear (after the second epidemic in April), you don't convert existing COdA cubes to figures.


Oh damn it... really? We have just lost our first April attempt. We instantly replaced ALL the red cubes with faded figures and placed the faded stickers over every single city with such cubes. We also selected one of those cities as point-zero city. We ended up with 6-7 faded cities just to realize we shouldn't have that many... I wonder now if we should somehow reset our game to march and play again or just move on...


The rules could be clearer on this point. We played April last weekend and when we hit the second Epidemic, we thought we had to replace all the CodA cubes (black in our case) with figures, but just to be sure, I went and checked the excellent FAQ in the forums here. That cleared things up (and made us put all the cubes back). We had not placed any stickers, however. Fortunately, we had CodA reasonably well quarantined, and were able to win April before any more black city cards came out of the infection deck that weren't quarantined.

May was a different story, however. We only had one black city card from the initial draw (Moscow), so that is now City Zero and it only got one Faded figure. We picked up a few more early on, but red got totally out of control quickly. We eradicated blue by the end of the second turn, but red exploded with chaining outbreaks and we lost by running out of red cubes. :( Taipei is now collapsing and two other cities are rioting at level 3. We'll have to try May again, but now we start with several Faded cities, we are likely to pick up a few more in the setup, and Asia and the Pacific Rim are in bad shape.

Bottom line: when in doubt, check the FAQ. It is organized by month, and all spoilers are well covered. Here's the link: Season 1 FAQ

Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Aiming marbles

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by cheezburger

1. Can I aim a marble at another marble (for example a fireball aimed at snake marbles) to determine more marbles to move?

sure!


2. When Vulkar throws marbles if other marbles are moved (fireballs, snakes), do they count in the game? For example when launching marbles from Vulkar other marbles move (ex snake). Will players get poisoned also in this case?


a character is poisoned only if a green marble is touching the miniature after all the marbles stopped moving!

Logan finds some loot.

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by Warren White

Logan text me a picture earlier this week of some exciting things he picked up during one of his regular runs for Pop Vinyl and other collectibles. He hit it big at the B & N 75% off sale again. It's been awhile since we were able to snag any really good games at any of the B & N sales. Logan is for sure the best of us when it comes to hitting them though. He regularly stops by all the thrifts and any shops around that carry any kind of collectibles or things that interest us.

This time around, he was able to pilfer a copy of Downforce and Clank!: A Deck-Building Adventure for a grand total of $20! That would probably be hard for any gamer to pass up.


The loot.


I was really interested in trying out Clank! since I really enjoy deck builders (Legendary: A Marvel Deck Building Game is probably my all time favorite BG). In checking the BGG forums for a good solo mode, I came across a mention of the Renegade Game Studios Companion App. Normally I turn my nos up to apps in BG's but I decided to give this one a try for the solo mode. It's free, why not?

I really enjoyed how it worked. Choose your thief (green of course) and then it prompts you to remove a couple random artifacts from the board. Also, only use 1 minor secret per minor secret space on the board. In my case, the red cubes were used as "threat" and you start by adding 3 cubes to the Clank area. Easy setup.

After that, it's time to get started. It plays just like multiplayer but now you have "quests" that need to be completed within a certain number of rounds. Usually the quests involve clearing a certain card in the dungeon row. If you complete the quests, you may get a small reward (I have been prompted to remove Clank or got a couple gold) or if the quest is not completed, a minor negative effect takes place (add Clank or threat for example). Following each turn you hit the "next turn" button and you are told to remove 1 or 2 cards from the dungeon row. This simulates other players buying cards during the round and can prompt the dragon attack.

During my first play through, the little green thief got a little too greedy and was doomed to die at the bottom of the dungeon. That 25 point artifact was just too tempting. Rookie mistake I guess. I missed a couple rules as well, but it was a good learning game and I was excited to try again later. I pulled the ELP record "Pictures At An Exhibition", which has the track "The Old Castle" to listen to while I journeyed through the dungeon. No luck.


The Old Castle


I was excited to play again later the same day. This time the little green thief made it out of the dungeon with 62 points of loot. My score was saved for posterity (and to try and beat) in the app. Dire Straits double LP "Alchemy" was the soundtrack to victory. Thanks Mr. Knopfler.

Clank! is super fun and I can definitely see it becoming one of my go to games. I can't wait to play with the boys and give it another solo run as well. It has all the deck building I love with some cool push your luck mechanics and cool board movement as well. I own all the Legendary expansions, Clank! may be my next obsession.

Also of note....

My dad, his wife and her mother came to visit from NC for the weekend. My brother Darren and his girlfriend Kimy were able to come down from DC to join us as well! We're always happy to spend time with Darren and Kimy. It's super rare for my dad, Darren and I to be together at the same time (jobs, families, geography) so it was a good birthday for him.
We were supposed to be at a beach house in NC for the weekend, but the hurricane damage repair was not done. Oh well. Still a good weekend to get together.

Autumn ordered a couple of the new Timeline: Classic games as a birthday gift for dad. We played a couple years ago and he always talks about it when I call to talk to him. He's played his copy with his wife, mother in law and other friends and it was a big hit for him. He doesn't play other BG's but i guess the history and simplicity were a win for him.

Have a great week!!!
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