by Magius
You know, as simple and silly as the game is, I've seen a wide variety of experiences with the game already, and there is still a lot more choice (not deep choice, but still choice) than you are giving it credit for.Right from the start, you have 4 paths to try to go down - you can move toward Skull Beach (and the Honey Pots if you're using the Crouching Tiger, Hidden Bees expansion), you can move toward Boat Run (and the Golden Idol if you're using the Last Adventurer expansion), you can move toward Vul-Kar and try to either claim the Heart or run along the front for the snapshot there, or you can try jumping into a cave to try to get to the other side of the island fast - or to jump over to the Crimson Cutlass to collect the snapshot and Cursed Emeralds there for some late-game movement options as well as a better barrier against getting knocked down.
You also need to consider your exit strategy, and think about how you're going to escape. Because you get two turns to escape, you're not going to have a lot of movement to escape with, generally 16 spaces. Do you try to grab some extra treasures along the way and hope for the caves to send you to the right place, or do you take the most direct path, but risk not having enough movement to escape?
Again, this is a very light game, so you're not going to have a fun experience if you try to crunch out your best move every turn, but there's enough there to keep it fun, especially when playing with others of like mind. It's a beer and pretzels game, and not ashamed of it.