Quantcast
Channel: Rob Daviau | BoardGameGeek
Viewing all 191921 articles
Browse latest View live

Geek Gold Awards 2017 predictions 2


Reply: SeaFall:: News:: Re: $26.95 on Amazon Prime

$
0
0

by DeS_Tructive

ronin_cse wrote:

Well it is fulfilled by Amazon so if it does end up being a counterfeit it would be super easy to return, not really any risk other than the time it takes to package it back up ;)

Really considering pulling the trigger here :/


Even if you don't like the game, there's some high quality components that you might be able to use in other games. We use the coin tokens and treasure chests as player storage in Gloomhaven, for example.

It's a lot more fun to have a treasure chest with your mini, gear, ability cards and collected gold in them than some numbers on a sheet of paper.

Depending on what other games you have, the plastic ships could also be an interesting item to use.

While I wouldn't play twentysomething for this kind of upgrade, it's a nice consolation prize if you happen to dislike Seafall.

Reply: Stop Thief!:: Variants:: Re: Are These Other Modes Ever Coming Out?

$
0
0

by manserfamily

Just updated the App on Google Play via the main shop... and boom.

There's the co-op mode to go with the PDF rules. Awesome. Home alone on a snowed-in day, so that's coming out later.

Hopefully the solo mode is still on the cards too, but this will help me out in the times when there's no other players. Thanks!

Session: Pandemic Legacy: Season 1:: April (spoilers)

$
0
0

by nickjm


Following on from previous sessions in early January: https://boardgamegeek.com/thread/1941698/january-spoilers
and Late Jan to March: https://boardgamegeek.com/thread/1947588/late-january-march-...


Early April
After a rough March, we were feeling a bit more confident armed with a big funding boost.
At startup Buenos Aires, Bogotá and São Paulo all had three cubes, which was a nice target for the medic, who immediately headed to SA.
We also took the Ops Expert who dropped a military base in North America and immediately flew to the permanent military base in Hong Kong to take care of the two 2-cube cities there.

After forgetting about the special abilities for most of March, we made sure to make good use of the 'treat disease in an adjacent city' upgrade and the ‘rivals’ relationship to share knowledge (including one chain reaction where I discarded two cards to pick up one discarded by K, and she then used the same ability straight away to pick up one of my discards - not sure if that’s supposed to work that way)

Ultimately we drew the second epidemic card to get the next legacy ‘surprise’ - holy crap zombi the 'faded' appear and a tonne of windows to open. Fortunately, we’d kept a tight watch on COdA with quarantines so weren’t in any immediate danger. We managed to eradicate red and cure the remaining three diseases to get the win (didn’t need to finish off the military bases) with only a single outbreak. The faded only appeared on the turn right before I cured the final disease and Montreal becomes City Zero.

So on to May - so far a bit of a rollercoaster with an unlucky defeat, then two very easy victories, then two tough defeats in March followed by an easy-ish win in April. Remembered to take the upgrades for a change! - the air strike unfunded event (we're slightly terrified by the thought of the faded overflowing Canada) and a L3 mutation for red.

Reply: Pandemic Legacy: Season 2:: General:: Re: Replay project *spoilers mid game*

$
0
0

by squegeeboo

Ranjitzu wrote:

[o]Without going into too much detail it involves a couple of spreadsheets, a laminator and loads of card sleeves.

The recons are easy. You just laminate the map pieces, bluetac em down and overly a sheet of acetates which you can then draw on.

It was the sea routes that stumped me, but I eventually settled on the acetate idea.[/o]


'It was easy'....we have different ideas on what 'easy' is. But, it's your game so:

Thread: SeaFall:: Rules:: Shuffling the advisor deck

$
0
0

by willadams33

[o]When you unlock new advisors (which we haven’t done yet but assume we will soon) do you dismiss all current advisors from the forum and then shuffle the advisor deck? Or do you leave the forum alone? Apologies if this is made clear when this happens/you only open the box between games; I just didn’t want to get to that point mid-game and not know what to do!

Many Thanks,

Will[/o]

Thread: Betrayal at House on the Hill: Widow's Walk:: Rules:: the box omen

$
0
0

by brownieee

Hello

Can someone give me a full explanation on how this box works?
It is really confusing when i read it.
what can you do with it?
what can you not do with it?
what happens if stolen?
....

the more info the better

Thanks!

Reply: Pandemic Legacy: Season 2:: Rules:: Re: End of February upgrades **SPOILER**

$
0
0

by lightnng

We put one down in Cairo so that our future recon there is easier.

So, another benefit.

Reply: Pandemic Legacy: Season 2:: Rules:: Re: End of February upgrades **SPOILER**

$
0
0

by squegeeboo

lightnng wrote:

We put one down in Cairo so that our future recon there is easier.

So, another benefit.


This is huge. If you need/want to recon somewhere, but are unable to both build the supply center and recon this game, (nearly) always make the supply center permanent so your next game is easier.

Reply: Fireball Island: The Curse of Vul-Kar:: Crowdfunding:: Re: FIREBALL ISLAND UPDATES!!

$
0
0

by andgen9

According to my math and assuming the most recent update is referencing Twilight Imperium 4th edition, when the 3 modules are connected the Island will be around 36 inches long by 17 inches wide.

Reply: Pandemic Legacy: Season 2:: General:: Re: WAY tougher or do we suck (NO SPOILERS)

$
0
0

by lightnng

We did not play the prologue. We won January easily, February less so (5 infections), but still won.

In both games we relied heavily on judicious use of ration events. We are now headed into March without any, so I think we may well lose the next one.

Reply: Fireball Island: The Curse of Vul-Kar:: Crowdfunding:: Re: FIREBALL ISLAND UPDATES!!

$
0
0

by bric

andgen9 wrote:

According to my math and assuming the most recent update is referencing Twilight Imperium 4th edition, when the 3 modules are connected the Island will be around 36 inches long by 17 inches wide.


L 22.5" x W 16" x H 6.5"

Reply: Pandemic Legacy: Season 2:: General:: Re: WAY tougher or do we suck (NO SPOILERS)

$
0
0

by Mikecash

Quilzar wrote:

jwerk wrote:

I won't speak for the OP, but we've spent rounds trying to draw a searchable card from that giant deck only to have the game slip away from us. It's not a satisfying experience treading water and drawing cards. That's not a game I'm itching to play.

If I was to have one criticism of season 2 it would be that I think Broker should have been a starting job, this to me is easily the most important upgrade early on (even more important than Architect imo).

Fortunately in my "faceplant" play through (we are doing December tomorrow), we realised how important this was early on.

Mid To Late Game Spoilers
[o]There are upgrades later that make it even more obvious that manipulating the discard pile is really really important.[/o]


Agree completely regarding the Broker Upgrade needing to be a starting character ability. The trick that it enables (Add city to grid -> Immediately pull the new city card from the discard pile -> Scout City you just added) is game breaking powerful.

New Image for Fireball Island: The Curse of Vul-Kar

$
0
0

by colombotron19

<div>An intermediary prototype of the game, posted by restoration games on Twitter.</div>

Reply: Stop Thief!:: Variants:: Re: Are These Other Modes Ever Coming Out?


Reply: Fireball Island: The Curse of Vul-Kar:: Crowdfunding:: Re: FIREBALL ISLAND UPDATES!!

$
0
0

by andgen9

bric wrote:

andgen9 wrote:

According to my math and assuming the most recent update is referencing Twilight Imperium 4th edition, when the 3 modules are connected the Island will be around 36 inches long by 17 inches wide.


L 22.5" x W 16" x H 6.5"


I was going off of the versions section for TI4 which said 12x18 in. I think the measurements you listed might be the the parameters for TI3, but I can certainly be wrong because I don't own either and it's speculation anyway... my point was that Fireball Island is gonna be big!

Reply: Pandemic Legacy: Season 2:: General:: Re: WAY tougher or do we suck (NO SPOILERS)

$
0
0

by rmsgrey

Mikecash wrote:

Quilzar wrote:

jwerk wrote:

I won't speak for the OP, but we've spent rounds trying to draw a searchable card from that giant deck only to have the game slip away from us. It's not a satisfying experience treading water and drawing cards. That's not a game I'm itching to play.

If I was to have one criticism of season 2 it would be that I think Broker should have been a starting job, this to me is easily the most important upgrade early on (even more important than Architect imo).

Fortunately in my "faceplant" play through (we are doing December tomorrow), we realised how important this was early on.

Mid To Late Game Spoilers
[o]There are upgrades later that make it even more obvious that manipulating the discard pile is really really important.[/o]


Agree completely regarding the Broker Upgrade needing to be a starting character ability. The trick that it enables (Add city to grid -> Immediately pull the new city card from the discard pile -> Scout City you just added) is game breaking powerful.


The question is whether it's better competing with other starting jobs, or available to combo with them.

One option would be to just scrap the idea of jobs entirely and just allow people to start with 3 points of upgrades (or a single 3-point upgrade) though that would allow even more broken combo potential...

Also, it's been a while since we used our Broker ability, despite having it available every game - discarding a card to get a card of the same colour helps de-dupe for recons, and do spoilery stuff as the grid expands, but does nothing for supply centers.

Reply: Fireball Island: The Curse of Vul-Kar:: Crowdfunding:: Re: FIREBALL ISLAND UPDATES!!

$
0
0

by bric

andgen9 wrote:

bric wrote:

andgen9 wrote:

According to my math and assuming the most recent update is referencing Twilight Imperium 4th edition, when the 3 modules are connected the Island will be around 36 inches long by 17 inches wide.


L 22.5" x W 16" x H 6.5"


I was going off of the versions section for TI4 which said 12x18 in. I think the measurements you listed might be the the parameters for TI3, but I can certainly be wrong because I don't own either and it's speculation anyway... my point was that Fireball Island is gonna be big!

Big indeed - moar awesome! Hehe, I was going off this.

Reply: SeaFall:: Rules:: Re: Shuffling the advisor deck

$
0
0

by Becq

Any time you add *new* content (but not when you dismiss a card) to any of the decks, you shuffle the deck in question. (Keep in mind that when you dismiss a card, the card goes to the bottom of its deck -- there are no discard piles to be shuffled in when a deck runs out.)

That said, I'm fairly sure that this only matters for newly added events; other new cards (including advisors) are added at the end of games.

Reply: Pandemic Legacy: Season 2:: General:: Re: WAY tougher or do we suck (NO SPOILERS)

$
0
0

by Tonesta78

It's been said before on other threads, but I think the main answer is that there's simply a great deal more variability in Season 2, which comes from the game being less linear and allowing you to open up different parts of the game at different times.

Our group just finished March, and for us, after an unlucky loss in early January and a close fought win in the second half of the month, February and March were really, really easy wins.

Spoilers below for post-South America recon & exploration:

[o] The reason is that, thanks to a lucky card distribution, we were able to finish January having reconned both North and South America.

Then on my very first turn in February, I started in the South Atlantic haven with Buenos Aires in my hand - we decided to do the land search immediately and found the OPAL Lab.

Subsequently being able to make two supplies at every haven and supply center means the Radio Operator and Farmer (with the extra ability to deliver to neighbouring cities - can't remember its name) pairing is extremely powerful. Those two were basically able to clear up any worrying situations between them whilst our other two characters focused on completing the objectives.

Net result - an insanely comfortable win in February, and a fairly comfortable win in March.

At the same time, it's easy to see that other groups might not end up searching Buenos Aires for months and months (even if you reconned South America in February, the Buenos Aires card might end up near the bottom of the deck repeatedly).

The difference between those situations is one cube per player per make supplies action which is huge in the context of the early game.

As an aside - we think we're probably in trouble in early April, because we've overstretched ourselves and will now start with only 27 supplies to cover 18 cities with 7 epidemics in the deck and zero rationed events. So the game does self-balance if you get too far 'ahead'.

[/o]

But still, it's easy to see why different groups have vastly different opinions of the difficulty level
Viewing all 191921 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>