by Willottica
I think you're right, they should be read together with the prior entries.↧
Reply: SeaFall:: General:: Re: End of game component analysis. [MAJOR SPOILERS]
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Reply: Pandemic Legacy: Season 1:: Rules:: Re: Compiled FAQ (Spoilers Hidden, each month hidden Separately)
by clivej
To hide spoilers, you surround the text with [o] and [/o] . The editor will insert those marks for you if you highlight the text that's a spoiler and then hit the button marked SP above the editor window.It would be great for other people reading this thread if you went back and edited them into your posting now.
To answer the actual question (spoilers for start of March):
[o]Nothing says there is any restriction so yes, anybody can build a military base.[/o]
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Reply: SeaFall:: General:: Re: We had two people quit - now what?
by matherts
Haha-we are in Chicago.The two people who quit did so because they felt the game was way too slanted and unfair towards exploring, and they left after every game feeling frustrated.
At this point, mostly wondering if we can continue two people without them, and still be fine, or if we should just get a new bird and start over the two of us. Thoughts?
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Reply: SeaFall:: General:: Re: We had two people quit - now what?
by arkayn
matherts wrote:
We were playing a game with 4 people (two couples), and after we opened box 4 last night, one couple decided to quit.
What should we do?
What should we do?
I am not a lawyer, but I believe that if you murdered them, you would be the one at fault. I know, it doesn't seem fair, but the law does not see board game abandonment as justifying homicide.
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Reply: SeaFall:: General:: Re: We had two people quit - now what?
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Reply: SeaFall:: General:: Re: We had two people quit - now what?
by fiatkid55
yea, but the bones...... :laugh: (Too Many Bones!!!)↧
Reply: SeaFall:: General:: Re: End of game component analysis. [MAJOR SPOILERS]
by jayelbird
Sounds like red herrings to hide the true nature of the final island. Each is a theme on what the last island could have been.↧
Reply: Risk 2210 A.D.:: Variants:: Re: Variant on Collecting Energy to make more balanced
by RandAlTor
Sounds interesting.I came across a different idea in an old blog:
**** Minimum energy earned per turn is 5 instead of 3 ****
We played this way several times and everybody loves it.
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Reply: SeaFall:: General:: Re: We had two people quit - now what?
by RedBlueOx
Our folks won't quit, but have definitely grumbled about the Exploring being so heavily slanted. It's tough, because they're right in a sense, at least so far in the campaign (I have faith things can change) but the two who aren't as into it are way behind and part of the blame does seemingly lie with the fact that they have balanced their approaches in the first 9 games, and they aren't as focused on exploration as our current leader.Folks are carting cubes back and forth and building buildings, and then you look up and homie who hasn't used the merchants guild in months is discovering his second island and winning his third game in a row. He's placed all but two of the post-prologue islands.
Easy enough to say we should recognize it and catch up but it ain't that easy with the incremental progress. We thought the game was giving us a lot of paths to competing but if someone puts all their efforts into creating an explore machine early on and nobody else does, it does seem to get lopsided in a hurry.
That said, it's a campaign and you gotta stick it out. I would say we've actually structurally caught up to him now and he hasn't clinched the campaign victory or anything like that. But if I had to describe it to someone who was about to start I'd probably tell 'em that in general it's an exploration focused game. That's probably a flaw, in the sense that that person might go on to similarly dominate their crew.
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Reply: SeaFall:: General:: Re: We had two people quit - now what?
by jsciv
In our game the raid engine and the economy engine are driving things right now. I have the explore engine, but I'm having some truly terrible dice rolls or am having things sniped after I open them up. But I'm trooping on hoping that I'll find things to even the score...↧
Reply: Pandemic Legacy: Season 1:: General:: Re: What are you doing with your completed game?
by Tobinsky
For now my gaming group next will play November but as the end feels near I am already about to spend thoughts on how I will use the content to spice up pandemic once we finished our campaign. As I like pandemic and pandemic legacy is the only verison of pandemic I own I will put some more effort into this thematic.Those 3 available Exit games from kosmos were kinda inspirational vor me in terms of legacy games the last months and I´d like to bring the additional content of Pandemic Legacy in a similar form. In the end there will be following:
A 12 card "Story deck" - Each card representing one month (There will be around 3 different cards with neutral backs for each month so that replayability is fair enough. Randomly pick one of thee cards for each month and therefore end up with a card pile of 12 unknown cards each game)
Those cards will guide you through the story and advise you through the resting material that can be appear within this game:
A 26 card "Missions & effects deck" with letters A-Z. Pick a card from this sorted deck every time a story deck card tells you. You may find some onetime events and hazards, some helping hands or basically a new mission. Once you resolved the effect / cleared the mission you continue with the next month -> the next month of your story deck and put the drawn Mission/effect card back into the sorted pile.
Furthermore all "Puzzle components" like city danger markers, special charakters that can be found, additional disease circumstances etc get clued on a cardstock with Number 1 - x on the backside. Sometime the "Story deck" or even the "Missions & effects deck" will advise to put some of these "Puzzle elements" into play
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Reply: Pandemic Legacy: Season 1:: General:: Re: Anyone else kind of pissed about...(end of December spoilers)
Yeah, I'm not a huge fan of making the searches mandatory either.
My only other thought was:
- bring out ALL of the searches at the same time as the first one
- give them some way to advance the marker for more than 1 at a time
- somehow make it easier to complete in the next game, if you don't complete it in the current game. Perhaps reduce the target every time you complete a game without this objective. Or perhaps let them carryover some search spots to the next game.
That way, they wouldn't be mandatory, but you would be incentivized to do them, and if you still haven't gotten them after all those games, then Team Bravo doing it for you doesn't seem like such a slap in the face.
The only other ways I can think of to do it all involve some pretty large-scale restructuring of the months and the storyline.
My only other thought was:
- bring out ALL of the searches at the same time as the first one
- give them some way to advance the marker for more than 1 at a time
- somehow make it easier to complete in the next game, if you don't complete it in the current game. Perhaps reduce the target every time you complete a game without this objective. Or perhaps let them carryover some search spots to the next game.
That way, they wouldn't be mandatory, but you would be incentivized to do them, and if you still haven't gotten them after all those games, then Team Bravo doing it for you doesn't seem like such a slap in the face.
The only other ways I can think of to do it all involve some pretty large-scale restructuring of the months and the storyline.
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Reply: Pandemic Legacy: Season 1:: Rules:: Re: Local Connection question
by TheSpooniest
You can take the Treat Disease action in a city connected to your own, once per turn. That means removing one disease cube, unless you have reason to believe otherwise (for example, if the disease has been cured or sufficiently mutated, or if you are the Medic). It's an especially powerful upgrade in the Medic's hands.↧
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Reply: Betrayal at House on the Hill:: Rules:: Re: Haunt #11 - Let Them In (Several Questions)
by Veleax
[o]I recently played this Haunt and after letting in all Spectors, I had the Madman help with killing the Explorers with the traitor. The Tome says the Madman continues to explore, but doesn't say he CANT attack with the Traitors. Am I good?[/o]↧
Reply: Pandemic Legacy: Season 1:: Strategy:: Re: December strategy tips from those who've finished (SPOILERS)
by TheSpooniest
This is true, but if you're focusing on the search, vaccinations should generally be an as-opportunity-arises thing until the search is finished. If you were out by Faded territory anyway (to stave off outbreaks, for example, or because C0dA happened to be blue), then you can ping one or two cities on your way back to Atlanta. And, of course, all bets are off once the search is finished.↧
New Image for Stop Thief!
by RolandDraws

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New Image for Stop Thief!
by RolandDraws

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Reply: Stop Thief!:: General:: Re: Stop Thief -- A Good Day Today. The Stop Thief! Kickstarter is Live
by sdownin
Elstree wrote:
The thing that gets me on this one is the price. $29 must be about the same price or even cheaper than the MSRP on the original 1979 version.
Well, they don't have to pay for an expensive electronic gadget that needs to be included in every box. :)
That said, $29 feels like a very fair price for what you're getting here.
I backed this one when it opened. :)
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Reply: SeaFall:: General:: Re: End of game component analysis. [MAJOR SPOILERS]
by Osuniev
I asked myself the same question.↧
New Image for Stop Thief!
by RolandDraws

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