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Reply: Pandemic Legacy: Season 1:: Sessions:: Re: The Day Culture Died - Ivan Uploads to the iCloud (SPOILERS May Lie Within)!!! [Early November]

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by Neil Thomson

Lukric wrote:

Quite the entertaining campaign you are having, thanks for writing it up!

And crikey, Paris got nuked! Trying to cut off the Faded in Europe or was Paris already fallen and you were just trying to have one less spot for Faded to appear?


Yeah Paris had 3 Faded on it at the time and we had no real way of containing further Outbreaks, being at other places on the map. The decision was made in desperation for sure.

Reply: Betrayal at House on the Hill:: Rules:: Re: Question about getting a haunt too soon

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by DrEris

We had a game where the haunt was revealed on the first omen card.

all blanks on first die roll lol

Thread: Pandemic Legacy: Season 1:: General:: Map programs?

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by madelineb

I finished my campaign and am not sure whether I'll post a geeklist/session reports; however, I did take some extensive private notes of the form "through this month, the following cities are at these panic levels and we have permanent research stations here..." Not photographs of the board, but in enough detail that an accurate map could be reproduced. Is there some kind of website/program that would be good at letting me plug this in if I decide to illustrate them, or is plain text just as good?

Reply: Pandemic Legacy: Season 1:: General:: Re: 3 players or 4 players?

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by Darkangeldown

Fair enough. I stand corrected. Just to confirm though
[o]this still means that the QS is allowed to be picked in Feb?[/o]

Reply: Pandemic Legacy: Season 1:: General:: Re: 3 players or 4 players?

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by runtsta

Darkangeldown wrote:

Fair enough. I stand corrected. Just to confirm though
[o]this still means that the QS is allowed to be picked in Feb?[/o]
Yes, that's still revealed before you have to choose who you play as.

Reply: Betrayal at House on the Hill:: Variants:: Re: Doctor Who in BaHotH?

Reply: Pandemic Legacy: Season 1:: General:: Re: 5 Players?

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by cybertrigger

So we finished our 5 player game and spoiler free I can say it was a blast! It worked perfectly well. While the game is in some things a bit harder (exchanging cards, less rounds to win), in other things its a bit easier (one more specialist at the table, one more brain helping to find solutions).

Only rules tweak we made: We always used +1 funded events. Thats all. In the last few months we played with 0 funded events though because we (barely) won 5 games in a row. In total we lost 4 games.

Conclusion: If youre on the fence about playing this game with 5 players or dont play it at all, DO IT! It totally works!

Reply: Betrayal at House on the Hill:: Variants:: Re: Doctor Who in BaHotH?


Reply: Pandemic Legacy: Season 1:: Sessions:: Re: 5 Player Pandemic Legacy - NO SPOILER.

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by cybertrigger

We played the game with 5 players and the only rules tweak we made was that we used +1 funded events in all games (still dropped to 0 in the end).

Worked perfectly well! Highly recommend to play with 5 before giving this game a pass!

Thread: SeaFall:: Rules:: How to interpret...

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by Plasne

Box 1 and Box 4 Spoilers
[o]When using The Soldier's Patron (box 1) which reads "During a raid, you may add raid dice from refreshed advisors in your council room. Dismiss these advisors after the raid." in addition to the Raid +2 on his card with The Master of Munitions which reads "Additional +4 raid when raiding a colony." in addition to the Raid +2 that is on his card. And you are using that to raid a colony, should it be +4 dice (2 from each) or +8 dice because of the Master of Munitions special ability? Basically does his ability apply when he is used to support The Soldier's Patron?[/o]

Reply: SeaFall:: Rules:: Re: Question about exploration permissions [Box 5+ spoilers]

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by jenmcnitt

Willottica wrote:

[o]There are exactly 4 advisors with charts on their backs. Each is the highest-ranking member in one of the 4 guilds. So yes, the first person to interrogate an advisor AND use the LoT on the back AND find a chart there: got the milestone. I believe that JR weighed in on another thread on this subject and clarified that yes, it is finding the chart on the back that triggers the milestone.[/o]


My own comments on regarding the milestone and how to discover it:

[o]The font used for the hidden next is what partially threw me I think.

The first time I looked at the back, it to me it looked like it said Chest 15. Upon further review, I then thought it said Chart 15. I only figured it out by finding a post here that it should actually read Chart +5.
[/o]

Reply: SeaFall:: Rules:: Re: How to interpret...

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by Griffondj

The Soldier's Patron will not consider any other text on other advisers. The text on other advisers will only be used when they are the active.

Reply: SeaFall:: Rules:: Re: How to interpret...

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by Willottica

Agreed. Just the dice listed in the expertise section, no additional text would be used. (Or you might have to dismiss an extra advisor if you used the Convict)

Reply: Pandemic Legacy: Season 1:: General:: Re: 3 players or 4 players?

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by Vasher

runtsta wrote:

Darkangeldown wrote:

Fair enough. I stand corrected. Just to confirm though
[o]this still means that the QS is allowed to be picked in Feb?[/o]
Yes, that's still revealed before you have to choose who you play as.


Remember, choosing which characters are used isn't done until after starting hands are dealt and after the initial infection is done. A lot of people have gotten this wrong.

Also, why would they reveal a character and then force you to wait to use it?

Reply: SeaFall:: Rules:: Re: Building sites and enmity tokens (No spoilers)

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by DeS_Tructive

Willottica wrote:

I'm not a fan of developer rulings that directly contradict the RAW (specifically, the Plunder section).


What if the game is translated, and you actually have two different RAW? Would errata be acceptable, then?

Reply: SeaFall:: Reviews:: Re: Ranior's Spoiler-Free SeaFall Impressions (Final Update)

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by Ranior

Finally got around to updating this with my final thoughts. We never did finish the campaign, instead quit after game 5. I've put up my parting thoughts after several months since our final game along with opening the rest of the chests just to see what I missed out on.

Reply: SeaFall:: Rules:: Re: Building sites and enmity tokens (No spoilers)

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by Willottica

If there's official errata, then you can print off a page of official errata. I'm just saying that when playing a game, it only makes sense that all of the players present have the same set of rules to play from -- if even 1 of your players does not have advanced notice of rules changes, it's not fair to spring them mid-game.
As long as there is an official, paper copy of the rules that you can provide and say "here - this is what we should play by", I think you're fine.
Or if the rules are confusing and ambiguous and you agree to use BGG as the authority in those cases, then great!

But when the rules are quite clear that a field can't be harvested or a site can't be built on again this year, to stop and say "oh, btw, that thing you've been planning for the last hour (3 turns), it's not actually valid because the rule was unofficially clarified (read: changed) on an internet forum" -- that's just gonna make other players mad at you.

If the developers want to change the rules of the game - they should post official errata. If you want to play with the developer rulings from BGG - go for it - but provide a written list of all those applicable rulings to your play group (in advance).

Reply: SeaFall:: Reviews:: Re: Ranior's Spoiler-Free SeaFall Impressions (Final Update)

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by Cardboardjunkie

It's funny to see how many people went from a 9/10 in their first two games to a 5 and quit. I started at a 7, but finished the campaign. Games 9-12 were kind of a slog, but after that things got moving again. It was worth seeing to the end (maybe because I won), and I still enjoy Legacy style games.

Thread: SeaFall:: Rules:: Running out of enmity stickers... [minor spoilers]

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by TheRealStupid

We are nine games into our campaign and have opened the first five (of six) boxes. One of our players has been pretty prolific in raiding and has enmity spread out all over the map. In particular, he has ten enmity on a specific island (which shall not be named here). As a result of his gameplay style, his sticker sheet is down to merely three stickers left.

The rules say:

Seafall rulebook, page 11 wrote:

If an action would require more enmity tokens than you have available to spend, you may not take that action. If, through an unplanned course of events, you are required to spend an enmity token you do not have, instead lose 1 glory per enmity token you cannot spend.
(emphasis mine)

While this is pretty clear about tokens, which are limiting on a session-by-session basis, it is silent about stickers and their effect on the overall campaign. Does this rule also apply to placing stickers on the game board and cards, where and when applicable?

For example:

Suppose a player performs a raid against another player's Province and steals a 5-Glory Relic from the Treasure Room. This requires 5 enmity tokens to be placed on the victimized player's Province mat. (Let's assume the attacking player has these tokens available.) At the end of the game, the tokens would be replaced with stickers on the province spaces. If the attacking player has no stickers remaining, do they take a "penalty" of 5 Glory instead? Should we buy some colored "dots" from a local stationary store to use as enmity sticker proxies? Or are the stickers simply not placed (because none are left)?

Another (later game) example:
[o]Suppose a player wishes to interrogate an Advisor. The rules say that the player must immediately place an enmity sticker on that Advisor card, but they have none remaining. Are they prohibited from interrogating any Advisors? Can they still interrogate the Advisor and lose one Glory? (This seems to violate the quoted rule above.) Or, do they get to interrogate but with no stickers remaining, don't place a sticker (that doesn't exist)?[/o]

I'm sure there are many other cases where a player would have the necessary tokens but could be out of stickers....

In essence:

Are the enmity stickers considered to be infinite, or are they limited to the finite number that are provided on the sticker sheet? If they are infinite, are additional sticker sheets available? (We have one player with only three stickers remaining and another that only has about dozen or so left.)

Reply: SeaFall:: Reviews:: Re: Ranior's Spoiler-Free SeaFall Impressions (Final Update)

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by Ranior

I'm sure some will have enjoyed their experience and find it to have been worth it to play through to the end. I'm glad many were able to find it fun enough to do that. I just knew I could have more fun playing other games and our group agreed.

As for legacy games I still think they have a ton of promise and am excited to see what other titles come out. I still rate Pandemic Legacy a 10 and think it is one of the greatest games ever. It is designed fantastically well.

But by comparison to SeaFall, my group almost never had issues with Pandemic Legacy rules wise. Things were much much clearer there. SeaFall was a mess with rules in my opinion (and the forums here really seem to speak to that too as the SeaFall forums are filled with rules questions from tons of players).

Pandemic Legacy was challenging for the group of us, and the game constantly put up new surprises, but things felt fair. We had a real chance almost every month, and when the game sent changes our way the game often included some new ways of dealing with them.

SeaFall by comparison doesn't seem to have those traits in my opinion. Of course it's almost impossible to judge them against each other like this as one is competitive and one cooperative, but many things in SeaFall seems quite unfair to me. They advantage a player, usually one who just got plumb lucky for being in the right situation at the right time. Or perhaps I just got supremely unlucky a few times, but there were several games and several moments where I tried my best to plan ahead and prepare and then I either had poor luck on my roll and got screwed, or the game unexpectedly ended because I didn't know someone would be capable of earning 8+ glory in one go, or some other reason. To me that speaks to a failure in the design.

I look forward to what future games may bring for Legacy mechanics though. I've even said and honestly believe that I'd buy a SeaFall 2 or Revised SeaFall is they took a lot of the feedback and tried to tidy up the game a bit. I think there is a great game lurking in the ideas here, but unfortunately it just isn't realized due to a variety of shortcomings.
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