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Reply: SeaFall:: Rules:: Re: [SPOILER] Rule 22


Reply: SeaFall:: Rules:: Re: [SPOILER] Rule 22

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by Temelin

Would have made it much easier to [o]fulfill the "Clad in Marble" milestone.[/o]
Certainly would have changed my interest in establishing colonies.

Is there any confirmation of this one way or the other? I couldn't find it in the FAQ or on Plaid Hat's website forum.

Reply: SeaFall:: Rules:: Re: [SPOILER] Rule 22

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by DaviddesJ

[o]Why would it make it easier? Aren't you always activating your colonies anyway? This hardly matters, except for the timing question as to whether you harvest your fields in the first winter.[/o]

Reply: SeaFall:: Rules:: Re: [SPOILER] Rule 22

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by DaviddesJ

Temelin wrote:

[o]Also, what would be the reason for making the harvest phase come before the colony activation phase in winter, if not to prevent collection in the first winter?[/o]


[o]Obviously harvest has to come before colony activation, otherwise you wouldn't have any gold yet to activate your colonies.[/o]

Reply: SeaFall:: Rules:: Re: [SPOILER] Rule 22

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by Temelin

I don't have any colonies, but in our last game, of the 5 colonies owned, only 2 were activated in the first winter. 2 more were activated in the 2nd winter.
It seems like if your plan that game doesn't involve your colony's ability, you wouldn't want to waste money to activate it.

Edit: I should note that our first 2 games only went about 5 turns. The next 4 games all went about 7-10 turns. We've never really come close to having a 3rd winter.

Reply: SeaFall:: Rules:: Re: [SPOILER] Rule 22

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by DaviddesJ

[o]Since you get to choose your colony, it will generally have a useful ability. However, even if it didn't, just the production of the colony will generally pay for itself. Plus you also get glory, which is the point of the game. If you think you need to activate the colony to harvest its field in the next winter, that would be yet another reason to activate it.

Obviously there's a lot of groupthink here, but not activating your colonies seems strange. Why go to a lot of effort to build them, then?[/o]

Reply: SeaFall:: Rules:: Re: [SPOILER] Rule 22

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by DaviddesJ

[o]The rulebook does say that you only get the glory printed on the colony when it is active. You could take that as evidence that you only get the other things printed on the card, such as the field and site, when it is active. That still wouldn't answer the question about conquering inactive colonies, though.[/o]

Reply: SeaFall:: Rules:: Re: [SPOILER] Rule 22

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by Temelin

DaviddesJ wrote:

[o]Since you get to choose your colony, it will generally have a useful ability. However, even if it didn't, just the production of the colony will generally pay for itself. Plus you also get glory, which is the point of the game. If you think you need to activate the colony to harvest its field in the next winter, that would be yet another reason to activate it.

Obviously there's a lot of groupthink here, but not activating your colonies seems strange. Why go to a lot of effort to build them, then?[/o]


[o]I think it would be way easier to activate if you had all the extra gold from harvesting them while inactive. Money is usually pretty tight in our games at the start. It's going to be way tighter now that Ker is preventing any goods buying (except for that one island where they don't care about enmity for prices, but that ones is pretty far out from shore for us.)[/o]

Reply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: Box Omen Card vs Mirror Event/Events

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by Puretreble

My group has run into box issues as well. I guess it comes down to whether the card in the box is in play. So, for instance, if the card you pull to put in the box has trait attributes, increase a trait, do you take the increase in traits? Is the card in play? If you end up swapping cards, and the card you put in the box, from your current pile, had increased a trait, do you have to then decrease the trait? If you discard the box, do you also discard the item in the box?

Reply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: *Haunt 87 Spoilers* Missing Movement Rules?

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by GregF

We hit this too; I think this haunt needs errata. We also played with the headmistress as just someone you could bring along with you at no cost, which made the haunt way too easy for the heroes.

Reply: Risk 2210 A.D.:: Reviews:: Re: Why I like this game but not as much as most others in the series

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by marhawkman

Well feel free to comment on the other threads about specific variants. :D

Reply: Risk 2210 A.D.:: Variants:: Re: Venus map Prototype!

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by marhawkman

Ok I made a version with territory divisions and labeled the territories...

But while studying the USGS map of Venus I realized some of the water territories really should be islands(Regio and Mons names are elevated terrain features), and that some of them... just don't match the actual terrain. Not sure it's worth moving the circles around though. It's an alternate version of Venus anyways.... we could say that the terraforming process altered things a bit. :p

Oh, Vinmara I kinda misspelled it and didn't notice until I'd already saved it. So I marked out the wrong one and added the right one.

Mamapacha "Flucuts" has Fluctus misspelled, but I didn't notice until after uploading to BGG.

Sogolon/Gegute is a weird case because I realized after I'd added the first label that it was in the lower left of the circle... Gegute is upper right though...

If You Buy One Game - Spooky Games

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by Travis Hill




If You Buy One Game - Spooky Games

If You Buy One Game is a minisode series where the individual Low Player Count crew and friends across the boardgames universe can individually discuss and review a game of their choice, based on theme, topic, or even time of year.


We finally return this episode with: Spooky Games!

0:43 - Travis’ Pick: Arkham Horror: Card Game
3:26 - Andy’s Pick: Zombie Kidz
7:21 - Cliff’s Pick: Mysterium
13:08 - Donny’s Pick: Mansions of Madness 2nd Edition
21:59 - Shawn’s Pick: Fury of Dracula
28:08 - Ken’s Pick: Betrayal at House on the Hill



Check us out
Twitter | Online | Email | BGG Guild | Facebook | iTunes | Stitcher

Sponsored by: BoardGameTables.com

Reply: Betrayal at House on the Hill:: Variants:: Re: Betrayal at the house on the hill Deluxe edition

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by Polioliolio

The Bones miniature things.. There's a pack of 'Familiars' that feature a wolf, a cat, a bird, etc.

Reply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: Question about Locks/Obstacles and line of sight.

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by Polioliolio

Do other players block line of sight?

Like if I wanted to shoot through two rooms, but there was another player in the first room, would that interrupt the attack?

Thread: SeaFall:: Rules:: The Continent Awakens milestone reward

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by ac1912

[o]One of the reward choices for "The Continent Awakens" milestone in game 1 is a +1 glory sticker to put on a build site that grants an additional glory for every structure built there. Does this +1 glory apply to the structure that is already there when you claim the milestone or does it only apply to structures built in future games?[/o]

Thanks!

Reply: SeaFall:: Rules:: Re: The Continent Awakens milestone reward

New Video for Pandemic Legacy: Season 1

Reply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: Are both doors to the Tree House used normally?

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by Caledor

The artwork on the tile can give you either answer.

The main part of the tree is going past the top of the tile, there are also boards nailed to it, like a ladder or steps. That is the path to the second floor.

The door on the left side of the tile is closer to the ground. It would appear that is the door that you're going through when you find the room. You walk down the stairs until you are at the base of the tree, then climb up the tree to find the bridge to the door on the second floor.

Reply: SeaFall:: Rules:: Re: [SPOILER] Rule 22

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by Temelin

So we are 2 turns into game 7 and I just completed the "secrets unearthed" milestone:
[o]If you thought explore was given a boost in the last box, holy crap this one went crazy on the bonuses for exploring! One player is basically screwed with because he has huge holds and sail for his goods strategy.[/o]
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