by raphaell7

by raphaell7
by Billybob327
Hello!by Archonyx
Archonyx wrote:
by Archonyx
Official answer from JR:by Archonyx
Archonyx wrote:
by marhawkman
Well, I'd start the next game as if you satisfied the unlock on your second turn.by DaviddesJ
This shows the problem with impromptu, off-the-cuff "official" answers. This can't be right, as it directly contradicts Rule 6:by Archonyx
I just took him as saying that if you start from another portal and END on the printed stone archway, you do a dangerous waters check (because of the one you entered from).by losfp
Hahaha, I also named my brig Boaty McBoatface as it's technically not a ship.by marhawkman
akinfantryman wrote:
whac3 wrote:
akinfantryman wrote:
by whac3
marhawkman wrote:
by JuggaloNinja
So certain endeavors are know to not grant glory as seen in the FAQ(certain rolls required in the captain's booke).by DaviddesJ
[o]Surely you can't prevent your colonies from being conquered just because they are inactive. Use the defense value on the colony regardless of which side the card is on. It's the province marker on the map that is the definitive indication of whether the colony is active or inactive.[/o]by DaviddesJ
[o]I have to admit the rules are awfully unclear. I would say that if you conquer an inactive colony it remains inactive, while if you conquer an active colony it remains active. But I'm only inferring or guessing.[/o]by Billybob327
marhawkman wrote: