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Reply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: Are both doors to the Tree House used normally?

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by tiborvadovan

Lumancer wrote:


- Is the treehouse adjacent to the Plant Token in addition to its two doors?

This is how we played it... The second interpretation seems strange (in fact, both doors of the tree house can easily just conect normally to other rooms in the same floor).

Reply: SeaFall:: General:: Re: Batteries?!

Reply: SeaFall:: General:: Re: Spoiler Free House Rules

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by srhall79

Same for my group. We'd randomly determined titles before the prologue, I had prince, and pulled out my office chair- nicer than the other chairs at our table. It was swiftly decided that it would be the Prince/Princess Chair from here on out. So I won the first game, and now have to keep winning to keep my seat :)

Reply: Risk: Star Wars Original Trilogy Edition:: Variants:: Re: Advanced Rules using Characters

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by jeff3316

Can someone post the OP variants or a version of it? The link in the OP seems to be dead.
thank you,

Reply: Pandemic Legacy: Season 1:: Variants:: Re: PLAYING PANDEMIC LEGACY AFTER THE CAMPAIGN ENDS (SPOILERS)

Reply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: *Spoilers* Haunt 71 Question - Regarding Items *Spoilers*

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by SenorLRoboto

My group felt the same way about this haunt too. It sounded awesome, but the betrayer just ran away with it. I had a different question: in the traitor's tome it gives information on how the traitor wins,and it states that the traitor must take items from the heroes to rooms with the omen symbol, but then the very next bullet point says that the traitor needs to take those items to item rooms to drop the player tokens...so which is it?

Taking the items to omen rooms makes sense because there should already be several on the board, but we picked items rooms because it would make it more difficult for the traitor (we only had one item room on the board at the time) since this scenario was already tilted towards the traitor.

What do you think?

Thread: Risk: Star Wars Original Trilogy Edition:: Variants:: Ideas to make this feel more like the new Rebellion game?

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by jeff3316

The new Star Wars Rebellion game is very interesting, but I mostly play with my son and this Rebellion is a bit beyond him and the time needed to play that game is also a factor.

Does anyone have any ideas on how to bring some of the feel such as the characters more into this version of Risk?

Reply: Pandemic Legacy: Season 1:: General:: Re: 2 Player Question


Reply: Pandemic Legacy: Season 1:: General:: Re: For those who have finished.

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by Skippy668

C0da: Red
City Zero: Manila
8 wins, 12 losses
Traitor: Colonel
Final Score: 507

Just finished tonight after five months or so of playing, mostly with four players, but some of the earlier games we played with just two.
Overall it was a rather frustrating experience as we had a stretch of 9 or 10 losses in a row. The Colonel being revealed as the traitor completely pulled the rug out from under us. Some of those losses were close, but the majority were really not.
It was okay overall, but neither the story nor the gameplay grabbed me like it apparently did some people. Currently I don't think I will buy Season 2, although I would play it if somebody else bought it (which, considering the other players didn't even chip in for Season 1, is probably unlikely).

Thread: Pandemic Legacy: Season 1:: General:: What was your worst mistake? [SPOILERS]

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by Ioannidas

Not 'how did something go wrong', but actually what gameplay error did you make? My wife and I just finished and our biggest mistake was the disease upgrade 'Efficient to Sequence'. We didn't realise that it meant as soon as a character had the five cards, it was cured. I'm fairly sure there were several games where this would've made a big difference. Particularly

[o]In September when our Quarantine Specialist betrayed us, taking the complete Blue cure with her[/o]

It was the game after that that we finally realised.

Session: Pandemic Legacy: Season 1:: The Beginning of the End (November Session Report - Full Spoilers Included!)

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by LeonardQuirm

(Continuing the month by month session reports: see our other months here -
January
February
March
April
May
June
Early July
Late July
August
Early September
Late September
October
Onwards: to come!)

November! For the first time in the campaign (started back in April) we were ahead of the real world calendar.

Spoiler warning: We’ve completed all our searches, so if you haven’t done that yourselves, then DON’T READ AHEAD!.

The briefing was brief and amusingly different. It’s not clear how much Zodiac has taken over the CDC, but they at least had chance to get communications this time. “We know you’re on to us, it’s too late”. Then a single other card, to scratch off if you hadn’t opened box 6 or 7. We’ve opened both so left the card unscratched for now: we’ll look at it at the end of the campaign to see how things would have worked instead. Still, amusing to think that potentially players could reach here having not found anything more than vague hints that something is a little off but not opened the boxes, so otherwise still be going along with the CDC plans as normal – only to have Zodiac declare “We know you’re on to us!” and throw a wobbly.

There were no other cards, so no changes to set-up; nor could anything jump out at us mid-game, with the next card being the usual “draw at the end of your first game” in the month. Nonetheless, Nicole was convinced the briefing was a warning. In fact, she was convinced that whichever characters we took into the game would be killed at the end of the month! I didn’t think any such thing, so she decided that I had to choose both characters and “on your head be it” if something happened to them.

It seems she still hasn’t forgiven the game for the Paranoid Soldier twist!

We had two permanent Vaccine Factories on the board from last game, so were looking forward to clearing out a bunch of cities and saving the world as best we could. However, it wasn’t going to be easy – our first infected city, and final Permanent Military Base, was in Kolkata – bringing us to two in Asia, home to most of our Faded cities. Sigh. Our other threes were a triple of red cubes in Beijing and a triple of Faded in St Petersburg.

We (well, I – see above) decided to take Valerie the Virologist and the newly joined Immunologist Iain – making them co-workers to aid their curing attempts. As Iain I started with a decent hand towards a Red cure – two Red cards plus the wildcard-stickered Washington, plus Cairo – useful for allowing us to start in Cairo knowing it would not be hit by Accelerated Incubation. For our October win bonus, we had three roadblocks to place – these went on the three roads out of St Petersburg, figuring we could afford to let it panic a few times but otherwise ignore it, and removing a Faded concern from the game.

Our focus early was on Vaccines and Sabotage. We began in Cairo and I went first, taking my turn to move to Riyadh, build some new C4, blow up the base there and move back to safety in Cairo. Meanwhile Nicole used Valerie’s powers to remove a few Faded from Kolkata and prepared to pick up a set of Vaccines. I’d drawn a fourth red, so moved to Tokyo (for which Nicole had the card) and took it from her remotely using our Co-Workers. Cure done!

However, the first epidemic hit after Nicole’s second turn and although we’d cured Red, we hadn’t actually dealt with the triple cubes in Beijing. Naturally, our newly infected city was Seoul, and it reappeared in the first two cards. Double outbreak! Neither city had seen an outbreak before, so it only took them to Unstable – but we finally reached the point of a full half of the cities on the map having Panic stickers.

My turn, fairly naturally, was to be thankful I’d just cured Red and move through both Seoul and Beijing clearing up all the cubes. Phew! Nicole spent her time taking advantage of the regional borders (no military bases in Africa) and Vaccinated both Cairo and Khartoum – two Faded cities out, and our second Research Station permanently protected 

But Faded were reappearing in Kolkata and Delhi, and most black cards appearing in our hands were turning up for me, making the ordering of our characters unfortunate. When our second epidemic came, placing three more Faded figures in Mumbai, things looked distinctly less good, especially as it immediately popped again to give us two more outbreaks and a ton more Faded figures.

I lined up with some Vaccines and the newly drawn Kolkata card to prepare an assault on the central issue. I took two actions to Vaccinate the empty (but Faded) Bangkok and prepared to spend the following turn moving into Kolkata, from where I could Sabotage the base directly, clear all the Faded in one action using Iain’s power, and Vaccinate the city for good. That’d place us in a much better position for the next few turns.

But we were further through the deck than I’d thought, and instead of being in the latter half of the second stack, we were just breaching the third. And the epidemic was right at the top, triggering just two turns after the second. It drew Riyadh – not great, giving yet more Faded on the board – but more problematic was the fact we were about to draw three cards out of seven, and at least two of them were adjacent triple Faded cities.

The first card was Beijing. It had swiftly refilled with cubes but was still OK.

The second was Mumbai. Two outbreaks and a bunch more adjacent cities suddenly sitting at 3 Faded once again.

The third card was Delhi. It popped for the second time in that phase, and with it caused three more outbreaks – ending the game in a sudden loss! We felt like we’d barely got started but the game was over. We’d vaccinated three Faded cities – progress which will at least hold over – and sabotaged one base, which cuts down our potential targets but at least makes Vaccinating more Faded cities a lot easier. But our team was out for now and we’re on to Late November for take 2 – and Faded Asia now has a lot more Panic stickers on it than before, including our second Collapsing city in the form of Mumbai.

(The expected fall of St Petersburg, on the other hand, had never come to pass. St Petersburg had never shown up and the roadblocks had no effect on the game at all. Sigh.)

The end of game Legacy card was simply the win bonus scratch panel – no resolution of the Zodiac threat as Nicole had worried about. That said, who knows what the start of December may bring? We’re always logging which characters we use in which month, after all. But that Legacy card will have to wait. Anyway, Zodiac had clearly done their damage – the surge of Faded outbreaks and loss was clearly their doing.

For the end of game upgrades – which we almost forgot about in our sudden-loss despondency – we took another set of equipment stickers (another Grenade belt, another Riot Shield, and a second Aerosol Unit after Nicole had built the first during the game), plus the Shady Background character upgrade for Iain – we want to be able to get rid of that Kolkata military base ASAP next game.

I’m still eager to move onto the next game, but Nicole was annoyed by the loss and that may slow her willingness to play the next round. Scheduling the next game was already looking tricky with our upcoming calendars, so we’ll have to see how long it waits and how we’re feeling next time we have an opportunity (probably back in line with the real calendar again). But I think if we can Vaccinate a few more cities and start seeing the benefit of that, we’ll be excited to hit the end game.

Onwards…to late November!

Reply: Risk: Star Wars Original Trilogy Edition:: Variants:: Re: Ideas to make this feel more like the new Rebellion game?

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by Sphere

If I had a classic '57 Impala, I wouldn't add airbags and a GPS. :D

What I'd suggest instead is to look for a set of basic skirmish rules (such as Song of Blades and Heroes) and use that with whatever star wars toys you have on hand. I bet your son would have fun just fighting battles with the guys he has in the closet.

Trying to merge Rebellion onto Star Wars OT would be a lot of work, and I doubt the result will be worth the effort.

Reply: Pandemic Legacy: Season 1:: General:: Re: 2 Player Question

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by clivej

Double-Clic wrote:

As the year progresses, you can also vary the number of characters each month. Since :
1) choosing characters is done after the setup of the diseases.
2) comparatively to Pandemic On the Brink, the setup of the player deck do not depend on the number of characters playing that month.

Matt Leacock has confirmed that, though you choose which characters to play late in setup, you choose how many characters you will play before performing any of the setup steps.

Reply: SeaFall:: Rules:: Re: [Spoiler] The Thug

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by razordaze

We also have questions about the Thug.

Full card text for reference:
[o]Instead of spending gold to buy goods on one island, you may give one enmity to buy two goods or two enmity to buy four goods. Enmity goes on the site(s) where the goods were.[/o]

Question:
[o]If the Thug's "Buy" is increased, does that allow the player under his advisement to:
a) Purchase additional goods using enmity
b) Purchase goods from one island using enmity, and additional goods from the same location beyond the first four using gold
c) Purchase goods from an island using enmity, and additional goods from another island using gold
d) Purchase any number of goods from any combination of islands using gold (and only gold), OR 1-4 goods using enmity from one island
[/o]

I'd guess that c) is the most literal / balanced interpretation of the card... although I think the first option would be most thematic and awesome.

Edit:
[o]I'd argue with David's 2nd situation that it should be allowed, but only when gold purchases are happening on a different island as the thuggery.
[/o]

Reply: Pandemic Legacy: Season 1:: General:: Re: For those who have finished.

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by clivej

Skippy668 wrote:

The Colonel being revealed as the traitor completely pulled the rug out from under us.

Out of interest, why was that a problem? By contrast, we never played the Colonel at all!

Thread: Pandemic Legacy: Season 1:: General:: Beginner question about the Legacy Deck

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by robnixilis

Last Christmas my girlfriend bought me a copy of Pandemic Legacy due to the overwhelming reviews of the game. We'd never played regular Pandemic before so we spent a few games playing without any of the "legacy frills" before diving into the game. We only ended up ripping up one card and placing one sticker on the board before we lost steam and just put it back in the box for a while. Recently, a few of my friends came over and expressed an interest in playing the game. Now, because I wasn't too invested in the game back then, I don't really recall how I put the game away on the shelf. I'm wondering if someone can tell me the correct order of the Legacy Deck (as I fear some of the cards may be out of order). We'd like to essentially "start again" and I don't think this would be a problem as we only ripped up one card previously (I saved the pieces and can easily tape it back together and place it back in the correct spot in the deck. It should also be pretty easy to peel off that one sticker we used and place it back on the sticker sheet.

Reply: Pandemic Legacy: Season 1:: General:: Re: For those who have finished.

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by Skippy668

clivej wrote:

Skippy668 wrote:

The Colonel being revealed as the traitor completely pulled the rug out from under us.

Out of interest, why was that a problem? By contrast, we never played the Colonel at all!

It was a problem because the Colonel was the only way for us to remove the faded from the board until November came around.

Reply: Pandemic Legacy: Season 1:: Sessions:: Re: The Beginning of the End (November Session Report - Full Spoilers Included!)

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by slaybalj

Wow, it sounds like you had a rough ealy November!
Enjoy your last two or three games! We just finished December this afternoon... That last game played out way differently than i expected it to....

Reply: Pandemic Legacy: Season 1:: General:: Re: Beginner question about the Legacy Deck

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by InfoCynic

The Legacy deck cards are all numbered. Card 1 is the first card in January. The rules also explain that you can have someone who's not playing the game put the cards back in order for you.

Reply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: Are both doors to the Tree House used normally?

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by Lumancer

This was my assumption as well, especially given that both doors have the usual yellow outlines. The sticking point for most of my friends was some weirdness in the art that looked like one door had a small staircase or other progression upward in front of it. Enough of them agreed on the visual interpretation that I figured it worth asking.
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