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Reply: Betrayal at House on the Hill:: General:: Re: Plastic Attribute Markers Way Too Loose


Session: Pandemic Legacy: Season 1:: Wait, what just happened? [May spoilers!]

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by Wulf684

This is not a very big session report, I just need to vent.

Because the month of May was our most intense experience so far! OMGWTFBBQ!!!11!ONE

Our first four months went by fine. We won all of them. Granted, the March and April were close calls, with one card left in the player deck, but we managed. Not too many cities in distress, not that many faded cities, no scars.

This all changed with May. Three characters now have one (or two) scars. Red disease has only 3 regular spots left, because the Faded spread like crazy mofos.

Alright, we may have underestimated the power of the Colonel and the road blocks... But we really thought we could manage with just quarantining the affected cities. (We basically have two experts, our Ops Expert has Local Pressure.)

On the positive side, we now have the military base objective stickered down almost completely. Plenty of faded cities to quarantine. If we cure the red disease (the Saturday Night Fever), we only have to clear 3 cities tops.

June is gonna be easy-peasy. Right?

Reply: Pandemic Legacy: Season 1:: Sessions:: Re: Wait, what just happened? [May spoilers!]

Reply: Pandemic Legacy: Season 1:: Sessions:: Re: Finally beginning the campaign, and as exciting as hoped... (January spoilers)

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by benmartell

Congrats. Getting the research station in Cairo when Black is your COdA and getting red cured just beforehand - both sound like lucky breaks. You're the first one I've seen to have the same first permanent research station in the same city as us.

It sounds like you do great with 2 characters (and some people have suggested its easier) but I would also keep your mind open to playing more than 2 characters between the two of you - perhaps 2 each - if you feel the circumstances are right for it at any given time.

From Another Point of View....

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by Stuart Burnham

Yesterday I wrote about Saturday's marathon game session, here it is again, from Billy's* point of view. (Well, surely that many games warrants a couple of posts eh?)
All his own words after the picture, enjoy!


*my (currently) 13 year old son for those new to this corner of BGG


My average Saturday:
I wake up at around 7.30. I plod downstairs. I eat my breakfast. I have a shower and do other necessary bathroom deeds. I get dressed. I watch YouTube. I do homework. I play drums. I eat lunch. I do homework. I play a game. I do homework**. I eat dinner. I have a bath. I go to sleep.

My most recent Saturday: I wake up at around 9.00. I get ready. I go out. I play board games…
Hmm… I prefer the sound of the second one, actually.

Yes - it is I: Sir Shit-bag of Nuisanceland! Over the next few minutes, you and I are going to embark on a wonderful journey of many brilliant board games (and Snowdonia). I hope you enjoy.

So we begin with the usual ‘All Aboard’ session. This consisted of a game of Cacao, Ticket to Ride: Europe and *shivers* 6 nimmt!.
I love Cacao, just because it is so simple and light. It’s more about working out a good turn when it gets to you rather than having a plan from the start. I particularly enjoyed that game of Cacao particularly. Maybe that’s because I won… Hm, I’m not sure.
Next came Ticket to Ride (Europe). Ticket to Ride is a simple game of train placement. You have a hand of tracks that you must build and also trains that you can build the tracks with. The European edition added tunnels *sobs quietly in the corner*. If you thought that being given random tickets and having a choice of random trains wasn’t random enough for you, then I would highly suggest the European map… I didn’t enjoy it as much as the base game purely because it was too hard to develop a strategy with so much luck involved.

I don’t quite know what makes me dislike 6Nimmt so much. It’s just the fact that, unless you can read other peoples’ minds (a skill which I unfortunately lack) you can’t really have a decent idea of how the turn will play out.

And with that, the trip to all aboard was over. Onto the pub!

The first two or so hours done, we prepared to buckle down for the next 10 hours.

First game on the list: Risk 2210 A.D..
Risk 2210 is a highly sophisticated strategy game about conquering the Earth and the moon! The chuffing moon (apologies; inside joke).
Imagine Risk...
Now take out the annoying bits and replace them with super mechs. And there is Risk 2210!
My experience of the game was generally quite good, however the sea and the moon were not really utilised to their full potential until the last turn. If I played it again, now that I know that you should focus on everyone, not just the guy who’s trying to pry Oceania out of your hands. I have now given my brother (the winner) the nickname of ‘world’s largest dicktator’.

Next was a game which I, personally, had never heard of: Xia: Legends of a Drift System. Or, as I call it, Galaxy Truckers with metal coins! In Xia, you build up your spaceship and explore the ‘Drift System’. Do you choose the life of the trader, the pirate, or the bounty hunter? I had a rather interesting game of Xia, in which I travelled far too far away from civilisation, so I had to dive into the sun and hope to respawn back with everyone else. I spent the one turn flying into the sun, and then waited the penalty turn (this took about 20 minutes). Let’s just say, it did not go well. I ended up spawning right next to the sun again! Hooray for me! I didn’t win that game… I don’t think I’d use the same strategy if I played again XD.

After Xia, it was my turn to pitch a game.
And what else but Dead of Winter: A Crossroads Game? A 2 hour long strategy game about surviving a zombie apocalypse? Yes please! I had the joy of playing the saboteur and I almost won. If only the pirate hadn’t stolen my last food card from me on the final turn. The morale had already dropped all the way down to two on the first turn, thanks to Lawrence expertly getting both of his characters eaten on the first turn. It was harder than usual for me as the traitor, because it was difficult to maintain the morale at such a low level.

Last but not… actually, forget that. Last of all, we played a game of Snowdonia– a worker placement game about building train tracks up a mountain. I was feeling fairly tired at the time and my brain had gone to sleep, so I decided to play the role of ‘right old dick’. This implies taking all of the resources and not spending them (especially the coal). I believe I ended the game with about seven coal cubes. It was great though, because my Dad was the only one who needed them!

Thank you for reading.


**Bullshit! he never has that much homework!

Reply: Risk: Star Wars Original Trilogy Edition:: Sessions:: Re: First Play Session

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by galaxybear


I know this is kind of a dead thread but I just played this game again so I opened up the BGG threads (actually for a rule clarification) and i saw this and wanted to chime in.

In my experience the rebels have a slight advantage (only slightly) in a proper 3 player game (or 5 player for that matter). I really don't recommend playing only two factions.

If I had to play with 4 people then I have two play empire, 1 play huts, and 1 play rebels and use 3 player rules (which is what we did tonight and it worked out great)

You really need all three factions for balance though.

Reply: Pandemic Legacy: Season 1:: General:: Re: Nooooooooooo! [/vader] [September spoilers]

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by DnnDrk


Hahaha, good for you! We should have done that! :)
But we were overrun by the faded and with no Quarantine Specialist (that traitorous monster hiding behind that smirk) and a veteran Dispatcher who has two scars already... we were doomed.
But don't get me wrong, it was still an amazing experience, didn't put us off at all, the whole revelation felt like something that only really good mindfudge movies or TV can create and some more.... :)

Reply: Pandemic Legacy: Season 1:: General:: Re: Nooooooooooo! [/vader] [September spoilers]

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by DnnDrk


Good point! I'm just happy that we just brought in a defector soldier to this very game, in the end we upgraded him to be able to fly easier, so he's going to be our designated saboteur...

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Pandemic Legacy Starting Rules compared to regular Pandemic Rules

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by wordsmith

PL rule-book page 6, rule #6: in Pandemic Legacy, players keep their hands faceup at all times.

... which is also different from Pandemic, where in Normal and Hard games the cards are hidden.

Thread: Chronicles 1: Origins:: General:: Any News ?

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by handballgeek

Are there any news about this game and when it is going to be on kickstarter

Reply: Chronicles 1: Origins:: General:: Re: Any News ?

Reply: Pandemic Legacy: Season 1:: General:: Re: That was BEAUTIFUL. (September spoiler)

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by DnnDrk

Pretty much exactly what happened with us too... Although, we still only had two permanent military bases so not too bad...

I do think that it was beautiful game design. The uncovered emails imply that not only we have a traitor amongst us but even the person giving us the objectives is with the Zodiac group and we were manipulated around like pawns... Like Matt Leacock is the person giving us the objectives and playing us like pawns while we, with our puny minds, play the actual pawns on the board and think we have any power over our fate.... hahaha... I think it's beautifully parallel. :)

Reply: Pandemic Legacy: Season 1:: General:: Re: *SPOILERS* Looking to hear your play XP for September *SPOILERS!!!!!!*

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by DnnDrk


Astrid the Quarantine Specialist... Very very dramatic moment, the girlfriend refusing to give the character card to me, hiding it, then grudgingly tearing it up. We couldn't believe it, we read everything four times at least... Amazing game design, jaws on the floor. :)

Reply: Pandemic Legacy: Season 1:: General:: Re: That was BEAUTIFUL. (September spoiler)

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by Camelorn

And the last piece of information we will discover in this game is probably the preorder link to season 2...

Reply: SeaFall:: General:: Re: How many sessions?

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by rawlinsusmc

manustrium wrote:

montebanc wrote:

I agree Aaron that it seems silly to measure value by cost per hour. However, it also seems silly to measure the value of a game by its cost. If cost **is** a major factor, though, it seems logical to do the analysis. A lot of the brouhaha about board game companies these days is about prices being too high or discounts not being high enough. Seems like many people are more concerned with buying lots of games relatively cheaply as opposed to buying only a few good games at whatever price and replaying them frequently.


I feel compelled to mention that I myself have used the cost/(hour of entertainment) as a justification of the amount of money that has been sunk into our collection. Especially when being criticized for the amount of money a $50.00 board game costs by family who regularly spend nearly $200.00/month on cable and watch only one or 2 channels of what they purchase. We spend much less than $200.00 a month and get many more hours/$ at our place.


I think Games are a much better investment then television. Television is a recurring cost, while games are a one time investment, that yields as many hours of entertainment as you want. Television you can only get a set amount of hours out of before you need to pay again. I think what causes all of this tension about "Legacy" games is that they are games, something that traditionally you pay for once and can "consume" multiple times, and make them single servings, like television.

No one complains about only being able to watch television once, because that is how it is. But a game that you can only play once, is a huge change from traditional games, which are seen as an investment instead of a fee for use.

Reply: Pandemic Legacy: Season 1:: General:: Re: Steven Seagal spotted!

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by EdHaag

Getting back to the actual topic...

I didn't notice the resemblance, but then again I don't watch a lot of movies or TV.

Reply: Pandemic Legacy: Season 1:: Sessions:: Re: Finally beginning the campaign, and as exciting as hoped... (January spoilers)

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by rmsgrey

We've played through September (at 2 in-game months per real-world month) with black COdA and start most of our games in Istanbul (picked as our first permanent Research Station - Hong Kong as our second) - we went for places with a lot of connections - which does mean we have trouble getting to and around yellow (not helped by Bogota, Sao Paolo and Lagos all having rioted fairly early) but we can get to most other places fairly quickly.

The nick-of-time cure on red sounds like a real godsend.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Pandemic Legacy Starting Rules compared to regular Pandemic Rules

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by EdHaag

wordsmith wrote:

PL rule-book page 6, rule #6: in Pandemic Legacy, players keep their hands faceup at all times.

... which is also different from Pandemic, where in Normal and Hard games the cards are hidden.


I don't know anyone that actually follows that rule, anyway.

It doesn't usually take longer then 2 turns for someone to say, "look, rather then telling you what's in my hand, I'll just show you," and for the rest of the table to follow suit shortly after.

The game's hard enough without that artificial roadblock in it.

Although, oddly enough, we always follow that rule in Shadows Over Camelot. I think partly because we tend to role play more there. Also, the possibility of a traitor makes it so you don't want to reveal too much anyway.

"My liege, I have the strength to begin the fight against the Saxons, but will need help to finish it!"

Thread: Pandemic Legacy: Season 1:: Rules:: MAY Spoiler rules question

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by JonofPDX

[o]Quick question about the road blocks.

When you are crossing a road block, I know you have to discard a card of the color of the city you are entering...but what if you are trying to enter a Faded City? Are they still considered their normal color for the purposes of the road blocks? [/o]

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Advice Please! (September Search Spoilers)

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by Mools

I side with the others, as well as the rulebook which states if you make a rules error just move on. It sucks you lost a character you value, but it doesn't impact the game any more or less than if you had put it on some other valuable character that was actually eligible.

I'm curious why you say the Ops Expert would have gone instead. Is it because that is the only other character that was played who was eligible for the upgrade? Or because his birthday was next? At that point in the game I found the Ops expert to be extremely useful and again, we played with him way more than the scientist so the perceived benefits of losing one over the other are debatable. And it is always difficult to say you would or wouldn't have done something different in hindsight because you know more now than you did when the choice was made and that arguably changes your thinking and logic.

In the end, this game is all about the experience and you experienced what many others likely have - a betrayal and loss of one of your valued characters. It sucks it was a character you played with a lot (I also lost a character that was highly valued and lost the next 4 games because of it), but in terms of the game itself, this rule really is pointless. There is no real harm done in breaking it and, again, the rulebook says "no biggie, just move forward."
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