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Reply: Pandemic Legacy: Season 1:: Rules:: Re: Question Regarding February *SPOILER ALERT*

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by Antistone

They could let you choose a city and place a quarantine marker there during setup every game, then apply the normal rules during the game (next game, it comes back, whether it was there at the end of the previous game or not).

But that would often be useless (odds are that infection card won't be drawn) and occasionally extremely powerful (prevents 3 cubes during setup), which is problematic balance-wise.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: (feb spoilers) co worker with researcher

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by DaveD

Sparticuse wrote:

The actual rule is you "create" a character every time it is chosen. Not just when it is named.


The rules say

To create a character: Select a Character card (each one has different
special abilities)and give your character a name.


There is no mention of any other way of creating a character.

Reply: Betrayal at House on the Hill:: Organized Play:: Re: The Chants

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by Freshman Troy

Another thing I just recognized:

The Charred Room seems to be a safe spot at the moment.
As Z's only can walk "towards the nearest explorer in sight" per Survivalist Guide and the Patio has Smoke, which blocks line of sight, Z's shouldn't be able to cross the Patio.
I guess, this restriction doesn't count for our traitorous friend though.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: (feb spoilers) co worker with researcher

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by Antistone

Sparticuse wrote:

The actual rule is you "create" a character every time it is chosen. Not just when it is named.

If that were the case, wouldn't you be erasing all scars, upgrades, and relationships from previous games every time you chose to play the same role in a new game, since you are "creating" the character over gain?

(Or, even if you didn't, wouldn't you run out of relationship stickers incredibly fast if you had to give a new relationship to every character you played every session?)

The rules say that each player begins game 1 by creating a character. The rules are definitely not as clear about character creation as they could be (and that causes another problem later), but I don't see anything to suggest that playing a character for the second time involves "creating" that character.

[o]I other problem I'm referring to is in September, when
[o]after you find the Paranoid Soldier, you
[o]must select a military character according to a certain algorithm, and it is fairly unclear whether the selection is supposed to be restricted to "created" characters (who have been played at least once) or is open to all available roles. I've seen posts from players who assumed both ways, and in some campaigns it makes an enormous difference.
[/o]
[/o]
[/o]

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Suggestions for How to Correct January Legacy Error [Possible Spoilers]

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by Antistone

If you think you can reset everything and replay the first game, that would probably be ideal.

But assuming that you've placed at least 1 sticker and that you can't remove it, in this specific instance, I would recommend you take the loss and draw the next legacy card during the second epidemic of your second January game.

Reading the next legacy card now would also be fine, but it will ask you to make a selection according to an algorithm that's based on the current state of the board, so if you've already cleaned up your game it might work slightly better to resolve it during your second game rather than between games.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: roadblock marquers February SPOILERS

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by Antistone

Even if you had opened the correct box, please try not to mention specific new components or rules in the thread title if they are spoilers.

A thread title like "question about the cloning lab (February spoilers)" tells everyone that there is a cloning lab and that you unlock it in February.

It would be better to use a title like "question about the new thing in February", which tells everyone what month they have to be up to without revealing anything about what happens in that month.

Reply: Pandemic Legacy: Season 1:: General:: Re: what numbers say about Pandemic Legacy being number 1:

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by jonocop

*Full disclosure, I am a TS lover...rate it a 10*

As with many charts and graphs, lying with statistics (whether intentional or not) is too often the case.

Put 20 statisticians in a room and they can all find a way to come to thirty different conclusions...EACH!:p

But here's one prediction I will boldly make now. Because of the nature of Pandemic Legacy (being a disposable game...not a criticism, but a reality) the ratings it gets from an individual are not likely to change. So if someone rates it a 9.5, they are not likely to replay it again six months later and come back and change their ratings as someone would with Puerto Zico or Agricola or Twilight Struggle.

So what am I getting at? I believe that a great legacy game ( as PL appears to be...I have not played it yet) has the chance to permanently be at the top of the charts. I don't believe these charts were created to take into account a game that is only played for a certain period and then it's done.

And MORE importantly, if people have a great experience they are more likely to go back later and UP their rating (nostalgia and all that).

Is that a criticism of PL? Absolutely not. But it's a layman's way of looking at the data from TS and PL. TS(like many games) is a slow burn that takes time, energy, and reflection to rate.

With PL, you have 12-24 games (probably in a short period of time) to experience and reflect.

Reply: Pandemic Legacy: Season 1:: General:: Re: Anyone else get owned in January? *January spoilers*

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by Antistone

iamadoorknob wrote:

Well, I once beat Pandemic with the On the Brink expansion with 6 virulent strain epidemics AND the purple diseases. At the end the board looked so bad I was afraid the board was going to catch fire.

And yet, you feel that using 5 regular epidemics is notably hard, and want to take one out?

Reply: Pandemic Legacy: Season 1:: General:: Re: what numbers say about Pandemic Legacy being number 1:

Reply: Pandemic Legacy: Season 1:: General:: Re: Anyone else get owned in January? *January spoilers*

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by Antistone

clivej wrote:

one cube from an outbreak in a city you've not seen yet can be just as risky as three cubes in a city now in the discard pile.

No it can't. Both are at risk of an outbreak on your next epidemic draw, but the probability of outbreak in the 1-cube city you've never drawn will NEVER be as high as the probability of outbreak in the 3-cube city that you have. Not even close.

Reply: Pandemic Legacy: Season 1:: General:: Re: A question about one of the skills [March/April Spoilers]

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by Antistone

Granite26 wrote:

It's still REALLY good... especially on the quarantine specialist.

I actually reasoned it would be less good on the Quarantine Specialist, because she can already place 1 quarantine marker anywhere. This meant she would typically use the upgrade one fewer times per turn than most characters in an otherwise-similar position.

The best synergy is probably the Operations Expert (easily build a military base to meet the prerequisite) or the Generalist (more actions means you can use it more times).

Reply: Pandemic Legacy: Season 1:: Rules:: Re: [FULL GAME SPOILERS] Numbered Contents of all the Legacy Components

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Suggestions for How to Correct January Legacy Error [Possible Spoilers]

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by therobbot

clivej wrote:

How did you lose early January, though?

OP lost on outbreaks anyway, so it's hard to imagine they'd have suffered more had they looked at the legacy deck at the appropriate time. They might have done better if they'd looked at the legacy deck; I think losing that opportunity is their "punishment" for goofing. Bumping a city's panic level seems harsh.


You're right. I didn't read that they lost due to outbreaks. We only had one outbreak and lost because we ran out of player cards. In this case we felt there should be punishment since while we probably would have won if we had played correctly, we wouldn't have gotten the end-game upgrades.

So yeah, I would either reset or just play on without further punishment in the OP's case.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: DEUTSCH / German: Zentraler Thread Deutsche Errata (Spoilerfrei!)

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by der_mandarin

Heilz wrote:

matfe wrote:

Durch das Semicolon ist nicht eindeutig, ob ein Ausbruch nur erfolgt, wenn vor dem Legen der drei Würfel bereits mindestens ein Würfel da lag, oder ob grundsätzlich immer beim Legen von drei Würfeln ein Ausbruch erfolgt.

Durch das Englische scheint die erste Auslegung richtig zu sein?

Erst der vierte Würfel verursacht einen Ausbruch, es liegen aber nie mehr als 3 auf einer Stadt.


Ich möchte mich hier nur anschließen und zustimmen, dass dieser Teil der Spielregeln wirklich unglücklich formuliert wurde. Wir haben bis in den Juni hinein bei jeder Epidemie auch automatisch einen Ausbruch durchgeführt und unser Spielbrett sieht nun auch dementsprechend aus :whistle: :whistle: :whistle:

Nur durch Zufall sind wir gerade eben draufgekommen, dass wir das falsch spielen und durch die englische Anleitung bekamen wir dann Klarheit.

Thread: Pandemic Legacy: Season 1:: General:: Full-Game Timeline (Spoilers by Month)

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by Antistone

For anyone trying to remember when something was added (e.g. so you can label a spoiler appropriately, figure out whether it's safe to say in a particular thread, or for min-maxing your second playthrough), here's a list of new rules/components added and new options unlocked, broken down by month.

There's already another thread that breaks things down by which window or box they were in, but I feel that's hard to use when you're trying to figure out which month something specific was introduced, so here we are.

I took fairly detailed notes during my playthrough, so I believe this is all correct, but let me know if you spot any errors (using spoiler tags as appropriate, please).

January:
[o](mid-month) COdA identified: becomes incurable, treating it costs 2 actions

victory bonus (applied next month): remove 1 cube

[/o]

February:
[o]COdA is now untreatable
Relationships: friends, family, rivals, co-workers
Action: Quarantine
Role: Quarantine Specialist
Funded Events: Local Initiative, New Assignment

victory bonus (applied next month): place 1 quarantine[/o]

March:
[o]Military Bases unlocked
Objectives: Eradicate 1 Disease, Military Base in All Regions
Role: Operations Expert
Scars: Exhausted, Panicky, Hobbled
Funded Events: Remote Outpost
Character Upgrades (end-of-month): Local Pressure, Formidable, Veteran

victory bonus (applied next month): place 1 military base[/o]

April:
[o](mid-month) Faded
Scars: Terrified, Feeble, Paranoid
Unfunded Events: Air Strike

victory bonus (applied next month): remove 1 faded

[/o]

May:
[o]Accelerated Incubation (add faded with drawing a city card of COdA color)
Objectives: Quarantine 7 Faded Cities
Action: Build Roadblocks
Role: Colonel
Relationships: 1 additional copy (each) of: friends, family, rivals, co-workers

victory bonus (applied next month): place 3 roadblocks[/o]

June:
[o]Action: Equip
Role: Soldier
Equipment: Induced Pluripotent Stem Cells, Field Hospital, Hazmat Suit (x3), Drone Escort (x2), Grenade Belt (x2)

victory bonus (applied next month): place 3 roadblocks OR add 1 equipment sticker to a card in hand

[/o]

July:
[o]Objectives: Find the Virologist
Action: Search
Character Upgrades (end-of-month): Paramilitary Escort
Scars (end-of-month): Monophobic, Indecisive, Weakened
Equipment (end-of-month): Binoculars (x2), a second Field Hospital

victory bonus (applied next month): place 1 military base AND a starting military base sticker[/o]

August:
[o]Objectives: Find the Immunologist, Eradicate 1 Disease
Action: Self-Sacrifice
Role (end-of-month): Virologist
Character Upgrades (end-of-month): Chopper Pilot, Determined, Hacker
Unfunded Events (end-of-month): Nuclear Option, Tactical Centers Now Online
Equipment (end-of-month): Med Kit, a third Grenade Belt

victory bonus (applied next month): advance 1 search track by 2 OR advance all search tracks by 1[/o]

September:
[o]Objective: Find the Paranoid Soldier
Equipment (end-of-month): Parachute (x2), Riot Gear (x3), fourth Grenade Belt

victory bonus (applied next month): add 1 equipment sticker OR advance all search tracks by 1

Upon finding the Paranoid Soldier:
[o]Someone betrays you
From now on, add a new starting military base during setup
Objectives: Sabotage 2 Military Bases, Military Bases in All Regions
Character Upgrades: Shady Background, Hero, Multiple Identities
Equipment: C4 (x2)[/o][/o]

October:
[o]Objective: Find Patient Zero

victory bonus (applied next month): place 3 roadblocks OR advance all search tracks by 1

Upon completing ALL FOUR searches up to this point:
[o]Vaccine Factories unlocked
Objectives: Have 3 Vaccine Factories, Vaccinate 6 Cities, Quarantine 7 Faded Cities
Actions: Pick Up Doses, Vaccinate
Role: Immunologist
Scars: Fear of Needles, Hopeless, Pyrophobic
Equipment: Aerosol Unit (x3), Bioreactor (x3)[/o][/o]

November:
[o]Bravo Team shows up if you haven't completed all searches

victory bonus (applied next month): place 3 vaccine doses OR advance a search track by 1





[/o]

December:
[o]Destroy ALL previous objectives
Objectives: Vaccinate all faded cities, Destroy the COdA stockpile

Scoring


[/o]

Review: Betrayal at House on the Hill:: Friends at House on the Hill

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by scottishbry

This is more of a review for people who are new to board games like myself.

My Girlfriend and I purchased this game and played it with a bunch of friends a bunch of times. We typically do 6 player games but we also have done 4-5 player as well. I believe the more players you get in the house the more fun you will have.

The Rules are simple enough to learn. For us it was one of those games where you learn the core rules, and you keep going until you come along something you don't know, then check.

PROS:
-Easy to Learn
-If you're all friends / comfortable with one another, its very thematic and you all can have a lot of fun getting into character
-A new experience each time with so many different scenarios
-60 minutes to 120 minutes to complete
-people are constantly engaged, turns go quick so no downtime really

CONS:
-Can be a lot on the repetitive side before the "haunt" starts.

I'm a new board gamer. The group I play in, is as well. With that being said this is probably in my top 10 for board games you should purchase in the beginning of your collection, or if you have a solid 4-5 friends you consistently play with. Its something that gets them into the Co-op/traitor variant in board games. It can be a very social game. It also doesn't hurt if you have a great imagination with your friends, as with any theme game its all what you make of it.

I think i got my copy for $24. At this price its a steal and it will still be in my collection for years to come.


Reply: Pandemic Legacy: Season 1:: General:: Re: what numbers say about Pandemic Legacy being number 1:

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by getdafunkout

jonocop wrote:

*Full disclosure, I am a TS lover...rate it a 10*

As with many charts and graphs, lying with statistics (whether intentional or not) is too often the case.

Put 20 statisticians in a room and they can all find a way to come to thirty different conclusions...EACH!:p

But here's one prediction I will boldly make now. Because of the nature of Pandemic Legacy (being a disposable game...not a criticism, but a reality) the ratings it gets from an individual are not likely to change. So if someone rates it a 9.5, they are not likely to replay it again six months later and come back and change their ratings as someone would with Puerto Zico or Agricola or Twilight Struggle.

So what am I getting at? I believe that a great legacy game ( as PL appears to be...I have not played it yet) has the chance to permanently be at the top of the charts. I don't believe these charts were created to take into account a game that is only played for a certain period and then it's done.

And MORE importantly, if people have a great experience they are more likely to go back later and UP their rating (nostalgia and all that).

Is that a criticism of PL? Absolutely not. But it's a layman's way of looking at the data from TS and PL. TS(like many games) is a slow burn that takes time, energy, and reflection to rate.

With PL, you have 12-24 games (probably in a short period of time) to experience and reflect.



I think it really depends on the rater. I regularly adjust my ratings for games 'in hindsight.' So, I can totally see me adjusting my rating of PL in light of my both my past recollections AND my new gaming experiences. More often than not, I reduce game ratings over time and this often happens regardless of additional plays (sober second thought, and all that). So, at least based on my experience, I do not think what you are projecting matches how my ratings change over time.

Session: Pandemic Legacy: Season 1:: A Stockholm team aid the CDC, fighting the viral onslaught aggresively in march (Spoilers for March and before)

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by nightwalker

March

As I have desribed in previous session reports our team had done good work for the CDC. We did have one panic level in Cairo which was a stupid mistake, as that was the location for one of our two research stations, but overall the board seemed pretty secure this time around.

There were some new developments however, as we received some new objectives, a new type of building as well as some additional scars. Now it wasn’t enough to cure the regular viruses to win, we also got two new complementary objectives. The regular “cure” objective is mandatory, and is probably gonna stay around for a pretty long while. The other two objectives were “have one military base in each region” or “eradicate a virus”. So a paramilitary group offered a complementary way to battle the viruses. As it stood in March however, we only needed to complete two objectives.

As for the military bases, the only information we got at the moment was that personel with the “dog tags” icon could move between military bases. As for now that did only include our quarantine specialist, therefore we did not think that we would focus that much on military bases.

The players were:


Me - Gwendoline Ripley - Quarantine Specialist (Rival with Donna)

Emil - Super Hans - Dispatcher (Forecaster)

Josefine - Emmie 1 Brown (Researcher)

Viktor - Don(na) T Panic - Scientist (Rival with Gwen)

The actual game

Hysteria Mandelia was named as such because yellow virus was the first disease we eradicated in the game, due to it only having taken place in Johannesburg. It was named as such because we figured there were undue hysteria reporting this virus strain as a global threat. Our view of the virus changed severely this game, as the yellow virus made a very aggresive attack into South America. Blue Moon also made some advances, but thankfully COdA was silent at the beginning.

We made an early mistake I think, since we were somewhat paranoid about Cairo, since we foolishy had allowed a panic sticker (level 1) to be placed there last game. Therefore we placed our bonus quarantine token in Cairo, even though it wasn’t among the original drawn cards in the infection deck.

We sent Josefine early on to make a push for keeping the yellow virus in check, and overall spread out the team to handle the different parts of the world. All viruses except black seemed pretty active so it felt like putting out many fires at once. However, every time we pushed down yellow, several new strains of “Hysteria Mandelia” popped up.

I tried to thwart both blue and yellow through the Q specialist’s fantastic ability, but yellow pushed back too hard, and before long we had several outbreaks in South America. We desperately tried to hang on in the game, and as it stood we managed to have cures for all the regular strains in sight. However, a bit too many areas in the world started to have 3 cubes on them, and towards the end of the game we constantly had to worry at drawing one of maybe three cards that could cause an outbreak.

As it developed, several of us managed to cure viruses and towards the end we actually had all the viruses cured. We had completely skipped building military bases, but no virus was that easy to eradicate. Also, now when we were facing the end (No matter how this game would end) the COdA virus also started becoming more active, and we really didn’t have enough actions to combat COdA as well as win the game. Another bad development that happened during the final phases of this game, was that Donna and Hans both received a scar, since they were in Santiago at the time of its outbreak. Hans received “insomniac” and Donna received “Panicky”. In one of the last few turns of the game, we managed to construct a research station in Manila, starting to think about the phases past the current game.

We were two outbreaks away from losing and could maybe eradicate the red virus in a couple of turns, but there were two COdA groupings of black cubes next to each other, meaning that one simple card with black cubes would mean game over. This is indeed what happened, resulting in a dramatic turn for the worse, as the entire region of South America had gone higher in panic level, with only Buenos Aires keeping its cool. Parts of Europe and Asia had started to show signs of panic as well.

Post Game Steps

Overall the group thought this was a really fun game, as we had been a litte bit worried that this version of Pandemic would be too easy. However, we started processing what had happened and thinking out ways to combat our new mission factors, while we opened the new packages we were instructed to.

We received a construction specialist that could build structures easily as well as move easily from spaces with structues. We also got some new upgrades. Josefine had a very important observation about the previous game, in that the medic would have really helped combat the massive virus spread, and she also felt the researcher did not add that much anymore. After some discussion we agreed, so we decided to make the newly constructed research station in Manila permanent, as well as giving Super Hans the upgrade “Pilot”.

It was pretty hard to decide on what upgrades to pick, and what characters to have in the next game. We would have prefered to actually have an eradicated virus, because the positive mutations and the constructions seems like the best upgrades overall. Overall though, we felt the researcher started to become weaker as the viruses became easier to treat, and it would have helped us tremendously if we could have removed large chunks of cubes during the last game. We also thought about making people becoming more synergistic with the military bases, because we did realize that eventually we will want to have military bases around the world so that we won’t have to build new military bases each game to satisfy that objective. However, we figured that we could construct 1-2 military bases each game in a decent pace without the construction specialist.

March - Game 2

Now the CDC realized we needed some help so they increased our funding by 2. We did still pick “One silent night” and “resilient population” because we still think they are too good. Also this time we drew Manila as one of the infection cards, so we could justify using our win bonus from last month to place a quarantine token there.

We got really lucky in the beginning, as Emil drew two blue cards and Viktor drew two red, so we were on a very good path towards curing them both. Also red virus was pretty inactive, making it a very tantalizing target for eradication. COdA was more active early on in this game, so I was on COdA watchduty while also placing far away areas under quarantine. The Quarantine Specialist’s ability to continously shield areas was used to great effect in the middle east during this game.

Things started to heat up towards the end of the game, especiall as London increased in panic level to 2, meaning we could never fly there nor build any space stations in that city. However, Josefine’s decision to field the medic proved extremely effective, as we managed to cure blue virus early on and the dispatcher could then move the medic to remove a whopping 10 cubes in 4 actions.

We managed to shield ourselves from red with the use of the event cards and Victor could quite easily eradicate the red virus. Before the game ended Josefine managed to establish a military base in Tokyo. Although we had some outbreaks, we did eventually win the game without too much of a sweat, although this game was significantly harder than our first two.

Post game phase

After much discussion we named the red virus “Conterproductive, Cleptophobic Clownomania” or it’s more commonly used denomination: C3. AS for upgrades, we made the military base in Tokyo permanent and also positively mutated blue moon one further step, so that it now requires no action to cure.

Overall we seem to be in decent shape, although we wonder what ramifications the panic in London will have. Still, we look forward to our next game of Pandemic Legacy, and like how the struggle of saving the world from a viral outbreak will continue.

Note

I might have gotten the order of some openings of packs wrong when writing this session report, but the overall strategizing and upgrading should be correct.

Reply: Pandemic Legacy: Season 1:: Reviews:: Re: A step down from Pandemic - avoid like the plague.

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by getdafunkout

mfl134 wrote:

clydeiii wrote:

Well, I think we can all agree that the game isn't as good as Twilight Struggle.


clyde, i want to know how many total thumbs and how much GG you have obtained while complaining about PL. :p


I don't know about the 'thumbs', but I would wager he has received a few 'fingers.'

;)

Session: Pandemic Legacy: Season 1:: iSolutions team faces Pandemic Threat (***SPOILERS***)

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by Wentu


This sessions' report is full of SPOILERS for the game Pandemic Legacy Season 1. Don't read if you don't want to be spoiled about the many great surprises.

We bought the game in late December 2015. We are in four, all of us colleagues in a small-to-medium sized software firm in Parma, Italy.

I am the most experienced player of the group but we all enjoy board games. We usually play light and short games during our rest hour after lunch.
As soon as I read about Pandemic Legacy I tried to convince my fellow players to try this completely new (for us) experience and they very soon accepted, even if there is this scaring thing that PL1 is a game you can only play at most 24 times.

Since I was the only one with some long lost Pandemic experience we started by playing a few warming up games to understand the basic mechanics. The enthusiasm about the game was alrady great: the original game is indeed enough to be considered one of the best cooperative games around (togheter, IMO, with Flash Point).

After Christmas vacations we decided it was high time to start playing the real thing.
So here we are with a medium-detailed description of what is happening in our campaign.

The Warm December
Wait, what?? what is that supposed to mean? December? Aren't we supposed to start from January?
We have a long tradition of getting the wrong rules while playing a game for the first time.
No matter how long I read the game rules, I always manage to forget something or misinterpret the rulebook. I was sure my preparation for PL1 was sound enough but as usual I was wrong.

If there is ONE thing I have to criticize so far about the game is this:
in the all-important Legacy Deck you have these cards with a big [STOP] sign on them, that are supposed to guide you through the gaming experience. Well, I knew I had to be very careful not to shuffle the deck and to follow its instructions. When we had to prepare our first game I started with the cards but when I met the second [STOP] (the first after the initial card that covers the deck) I stopped immediately to read and I didn't go on.
Therefore, we completely missed the whole point of the January game, the COdA!
We just played another warming up game without knowing it. Let's call it "the Warm December".

We choose to remove the Scientists as a role in order to be able to immediately give the Generalist some advance because we perceive the Generalist as the weaker role.

Lineup:
Wentu: Dispatcher
Canta: Medic (he falls victim of delusion of omnipotence when walking through cities while curing everyone by his mere presence. This seems the only fixed role we have so far)
Landi: Researcher
Rugge: Generalist

The Blue diseases starts quite dangerous in the norther Athlantic while the rest of the world is somewhat evenly spread with the rest of the cubes.

By the time the 3rd epidemic is out (remember we DON'T know what happens truly at the second Epidemic) the Dispatcher cures the first disease, the Yellow one and I have the honour of naming it.

Of course our team needs to find names related to what we have in common, and the work place is an obvious source. Here are the names we gave to the 4 diseases during our January 0th game:

- iSfluenza: in english that would be iSflu/iSfluence), from the name of our firm, iSolutions. This is the Yellow disease
- Reperibillo: it is a mix of "Reperibilità" (that is , "being on call") and "Morbillo" (italian for "Measles"). This is the Red disease, discovered by the Generalist
- Cantaratta: another mesh up of the last name of one of us, the current Medic, and the clouding of the eye, Cataract, in italian "Cataratta". This is the black disease, discovered by the Researcher.
- Cubalgia: named while I was away from the gaming room, is the cross of "Cube", from OLAP cubes I am working on with much pain, and "-algia", greek for pain. Moreover, it sound extremely similar to "pubalgia", same word in italian and english. This is the Blue Disease, first cured by the Dispatcher.

Shortly after, the Medic has this card, Cairo, that I insist he uses to build our first research facility, based on an influential scientific paper by doctor Johannes Wentu on the Journal of Useless Mathmatics where he explains and demonstrates that the correct order to follow to build research centers, in order to minimize the average distance of any city to the nearest RS, is given by: Atlanta, Cairo, Hong Kong, San Paulo, Essen, Delhi.

Now I know we can do it.

Now Cubalgia is still the strongest menace in northern Athlantic while Reperibillo is confined to Sydney and Cantaratta is growing fast.

After the third Epidemic, iSfluenza, the only cured disease, is growing out of control in the Americas but three of us are holding an important meeting in Teheran in order to exchange precious cards.
The Teheran Summit of Warm December allows us to find soon the cure for Reperibillo in the Cairo Labs.

Unfortunately, while Cubalgia is strngthening in North America and Europe, we have our first city falling into Panic for iSfluenza: Miami. This is our first Outburst and we dutifully mark this on the map.

After the fourth Epidemic strucks our Researcher in Atlandta discovers a cure for Cantaratta. We now know he was bloody wrong, but this is another story. We still need three people in the Americas to keep iSfluenza at bay though because 8 cities are at risk for the 5th Epidemic.

Only when time is running up and we only have 1 turn remaining we flock back to Atlant to discover the cure for Cubalgia.

Our victory fills us with joy! Only Miami has reached level 1 and our characters are still intact. Almost a perfect job.

We decide to have a permanent Research Facility in Cairo but, contrary to our first plan, we don't give any special power to the generalist: we prefer a positive mutation that allows us to cure iSfluenza wherever we are.

It's time to prepare another game and I start reading the rest of the STOP card. And doubts creep into the room. We ask Ximena, who follows our adventure, to read the cards ahead while we exit the room and the shocking truth emerge. I read the card and interpreted it in the wrong way.

We are flabbergasted! We were so overjoyed and now it seems like we just had a dream. Nothing of what we did was "the real thing!".

It was only, a Warm December.

January 1

We decide to play January again, first game, considering what just happened just another waming game. We write with a pencil a small "0" on the Miami sticker that goes back to normality and we ignore the stickers for the RC in Cairo and for the positive mutation of iSfluenza.
We pay attention to have the card "place a RS where you want" so that we can be sure to place it again in Cairo and we agree that we will also choose again the positive mutation for the yellow disease, no matter what, just because it is already on the map.
We also think that, to make things right, we should leave Miami go into panic again after we calmed it down at the beginning of the year.

Lineup:
Wentu: Dispatcher
Canta: Medic
Landi: Researcher
Rugge: Scientist


January 2

Lineup:
Wentu: Researcher
Canta: Medic
Landi: Dispatcher
Rugge: Scientist


February 1

Lineup:
Wentu: Researcher
Canta: Medic
Landi: Dispatcher
Rugge: Quarantine Specialist


March 1

Lineup:
Wentu: Researcher
Canta: Medic
Landi: Dispatcher
Rugge: Quarantine Specialist



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