Reply: Crossbows & Catapults: Fortress War:: General:: Re: Would like to hear...
by the manatee Never played the original (really wanted it back in the day, though!). To scratch that itch, I bought Catapult Feud a couple of years ago. This take on C&C is better than Catapult...
View ArticleThread: Unmatched: Slings and Arrows:: Rules:: Wayward sisters: Cast spell...
by drdizzle14 If I attack with the Wayward Sisters, do I immediately cast a spell or resolve the entire combat first then cast it?
View ArticleReply: Crossbows & Catapults: Fortress War:: General:: Re: Would like to hear...
by eagle98mn I can't compare it to the original, but my kids (11 & 8) thoroughly enjoyed it with me last weekend. They've been bugging me to play again, but alas, while they have summer break I...
View ArticleReply: Crossbows & Catapults: Fortress War:: Rules:: Re: Are you allowed to...
by eagle98mn Yeah we only looked if the card seemed to allow it. It was fun guessing at where my kids hid their guys.
View ArticleReply: Unmatched: Slings and Arrows:: Rules:: Re: Wayward sisters: Cast spell...
by Born-of-Ashes You cast the spell after all combat effects and after placing your combat card in your cauldron.It is during the step that the Core Rules lists as “Additional Effects”.
View ArticleReply: Crossbows & Catapults: Fortress War:: Rules:: Re: Clarification of...
by sprytel I appreciate the clarification! And thanks so much for restoring this game. My daughter and I have been having a blast playing it!This does make Ostov and his ability to force the goblins to...
View ArticleThread: Ticket to Ride Legacy: Legends of the West:: Rules:: Story deck
by BernieAus At the end of the game when you open the story deck, does that rule apply to the game you just played or only future games?
View ArticleReply: Ticket to Ride Legacy: Legends of the West:: Rules:: Re: Story deck
by baba44713 To the game you just played too.
View ArticleReply: Crossbows & Catapults: Fortress War:: General:: Re: Would like to hear...
by Shawn_Kehoe My partner and I tried out our set for the first time last night. We played for ~40 minutes and then called the game because it was getting late and we were having trouble hitting our...
View ArticleReply: Return to Dark Tower:: General:: Re: Hero/Foe Balancer Web App
by tylorlilley I just found this randomizer and it is SO COOL. Any chance you will be able to add the four new heroes from the Covenant expansion in the near future? I think that's the only part of the...
View ArticleReply: Crossbows & Catapults: Fortress War:: General:: Re: Would like to hear...
by Shawn_Kehoe Also, putting ruler gradations on the component spread of the rulebook was genius!
View ArticleReply: Return to Dark Tower:: General:: Re: Hero/Foe Balancer Web App
by ClimberStephentylorlilley wrote:I just found this randomizer and it is SO COOL. Any chance you will be able to add the four new heroes from the Covenant expansion in the near future? I think that's...
View ArticleReply: Crossbows & Catapults: Castle Battle:: General:: Re: Quick Takeaways -...
by SUZANNE425 The shields are a parameter for castle builds (basically it helps ensure folks don't build a sideways castle.) But who knows what they could be used for in the future... ?
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Lost episode 8 thoughts...
by xaxppzx1 Lost episode 8 could be a good introductory mission aside from how difficult it is to kill the Shoggoth (one of the assignments) and the insane amount of fire on the map compared to...
View ArticleDice Showcase — Custom Dice Collection!
by Aaron G Today on Board Games, Brick & Hobbies, we take a look at a bunch of fun dice!No transcript on this one, since it's kind of useless without the visuals (sound not required). How many can...
View ArticleReply: Crossbows & Catapults: Fortress War:: General:: Re: Playmat?
by Shawn_KehoeTrendyGuy wrote:Does anyone know if there is a playmat that works well with this game? I would love something pre measured.Note that the rulebook is 15" long when opened, and they...
View ArticleThread: Conspiracy: The Solomon Gambit:: Rules:: Doesn't this edition require...
by pecan As shared in https://boardgamegeek.com/thread/88316/different-winning-con..., the editions have different variants for the winning condition.I have only played...
View ArticleReply: Betrayal at House on the Hill:: Variants:: Re: Homemade Expansion...
by FruitFly7 Oh I'm so glad you like it! 🙂 Thank you tons 🙂 I just got advice from a graphic-artist-skilled sister of mine, for how to improve the, too. Can't wait to see what I come up with next.In...
View ArticleReply: Thunder Road: Vendetta:: Rules:: Re: Drift ability and ramp
by eateng300OICJC wrote:vsolfronk wrote:I would go with what is most "cinematically coolest" myself. 😆I don't know, one car landing on top of another car and getting stuck there could be highly...
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