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Reply: Thunder Road: Vendetta – Carnival of Chaos:: Rules:: Re: Treat...

by JustinDJacobson That's a good catch. The intention is that they are treated the same as cars for all other purposes with respect to the CoC rules themselves. They still use their standard rules as...

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Reply: Thunder Road: Vendetta:: News:: Re: New Kickstarter in Q1/24 and new...

by Helgason Was there any update about being able to get the Maximum Chrome Edition earlier if you back the whole thing?

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Thread: Pandemic Legacy: Season 0:: Rules:: Specialisation question

by TitanofTea Can players use their specialisation actions more than once per turn? Can the medical conference coordinator for example use their specialisation (allowing them to move a player or team...

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Reply: Thunder Road: Vendetta – Maximum Chrome:: Reviews:: Re: Fun with wrecks

by lorddog I tell new people when I teach them NOT to try to win but to try to just cause mayhem.

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Reply: Dragonlance: Warriors of Krynn:: Reviews:: Re: Warriors of Krynn -...

by Heavenslaughing The template is in PowerPoint so that you can move stuff around. I uploaded it to the files section; not sure how long approvals here take.

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Reply: Pandemic Legacy: Season 0:: Rules:: Re: Specialisation question

by I Eat Tables You can use abilities as many times per turn as you want, provided they don't specify a limit on them. I don't believe Medical Conference Co-ordinator has any limit on it, so you can...

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Thread: Thunder Road: Vendetta:: Rules:: During a “dazed” move, landing on a...

by thugninjah If your car is going through a daze, and it lands on a space with a helicopter at any time during it, does the car get eliminated?Let’s say you have to roll the direction die three times...

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Reply: Thunder Road: Vendetta:: Rules:: Re: During a “dazed” move, landing on...

by Urhixidurthugninjah wrote:If your car is going through a daze, and it lands on a space with a helicopter at any time during it, does the car get eliminated?Let’s say you have to roll the direction...

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Reply: Thunder Road: Vendetta:: Rules:: Re: During a “dazed” move, landing on...

by Dachance32 I would think you continue until the dazed effect has ended and then check where you are (unless you go into impassable terrain obviously). But I do not have the rulebook with me to check...

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Reply: Thunder Road: Vendetta:: Rules:: Re: During a “dazed” move, landing on...

by robotaku The rules specifically state that vehicles and wrecks are eliminated at the end their turn underneath the same space as a chopper, not just when they stop beneath one.Since Dazed is only...

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Thread: Thunder Road: Vendetta:: Rules:: If all cars are inoperable, BUT…

by thugninjah That player has a six, could they continue taking turns by using a repair?

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Reply: Thunder Road: Vendetta:: Rules:: Re: If all cars are inoperable, BUT…

by vitus979 My ruling would be "No". Dice played to the Command area ARE IN ADDITION TO dice placed on cars. Since you can't place a die on a car (because they're all inoperable) you can't place one in...

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Reply: Thunder Road: Vendetta:: Rules:: Re: During a “dazed” move, landing on...

by Scarbuck I'm not familiar with Dazed, but my interpretation of the rules (which can totally be wrong) is that if you are moved into (where you have to stop there even temporarily to determine where...

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Reply: Thunder Road: Vendetta:: Rules:: Re: If all cars are inoperable, BUT…

by greyerlynx RAW it would not be allowed. As soon as their last car is made inoperable, they are considered out and the end-game conditions start (finish line appears...). We play it that they can...

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Reply: Thunder Road: Vendetta:: Rules:: Re: If all cars are inoperable, BUT…

by Scarbuck I guess one way to look at it, is that you can (as a houserule) play a movement die to an immobilized car, but that die is automatically reduced to a 0 value. With that done, you can then...

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Thread: Ticket to Ride Legacy: Legends of the West:: Rules:: SPOILER! -...

by keithparrock Having played through the 12-game campaign, I have to say that one of the best new additions to the game mechanism was 'Piggybacking'. This was a vital aid during some of the games and...

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Thread: Thunder Road: Vendetta:: General:: Big Rig or Carnival for 5 players

by w1nchester I host regular 5 player game nights and want to add with expansion to my base Thunder Road: V, what’s the consensus for 5 players, Big Rig or Carnival, if I just want to add a fifth game...

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Reply: Thunder Road: Vendetta:: Rules:: Re: During a “dazed” move, landing on...

by pinkled5Scarbuck wrote:I'm not familiar with Dazed, but my interpretation of the rules...It's probably best to be familiar with the rule in question before throwing your hat in the ring. I'm not...

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Reply: Thunder Road: Vendetta:: Rules:: Re: During a “dazed” move, landing on...

by thugninjah Thanks, everyone! We played it as a car was instantly eliminated, but felt like it wasn’t right because it wasn’t the end of turn. My suspicions were confirmed.

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Thread: Thunder Road: Vendetta – Big Rig and the Final Five:: General:: Big...

by martymonster Are the big rigs dice numbers a simple 1-2-3-1-2-3?Thanks!

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