Reply: Betrayal at House on the Hill:: General:: Re: Setting the mood
by GameZWolf There's a Nox Arcana/Midnight Syndicate channel at http://songza.com/listen/midnight-syndicate-and-nox-arcana-J... if you want to check them out. It's commercial free!
View ArticleReply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Join "the...
by jtspecial AMEN! :)
View ArticleThread: Risk 2210 A.D.:: General:: Playing Time: 240 minutes?
by Seabie I've just read the rules and 5 turns does seem quite short of a game. Still, the game page lists 240 minutes as the length of the game. I would not have guessed that by reading the rules. Am...
View ArticleReply: Risk 2210 A.D.:: General:: Re: Playing Time: 240 minutes?
by hakko504 Um, considering that you can attack as much as you want on each turn, you can buy/play cards, and there is a secret bidding round for turn order each turn, plus some setup, 4h is quite...
View ArticleReply: Risk 2210 A.D.:: General:: Re: Playing Time: 240 minutes?
by Seabie When playing regular Risk I remember my armies being thinned out quite a bit after some (succesfull even) attacks. I guess in Risk 2210 AD you have some possibilities to reinforce your armies...
View ArticleThread: Betrayal at House on the Hill:: Rules:: Secret stairs and secret...
by Lordsavoy Hello sorry can't read the 89 pages of forum.My question is simple :does any monster has the right to take secret stairs and secret passages set up by survivors to track them for instance...
View ArticleReply: Risk 2210 A.D.:: General:: Re: Playing Time: 240 minutes?
by hakko504 Depends on how fast you're playing of course.But a normal player's turn starts with adding reinforcements. Then you purchase any missing/needed commanders. Then you purchase cards. Then you...
View ArticleReply: Betrayal at House on the Hill:: Rules:: Re: Secret stairs and secret...
by Jarvis Per the rule book, monsters can use any cards and board spaces for movement and ignore any negative/positive modifiers on those.
View ArticleReply: Risk 2210 A.D.:: General:: Re: Playing Time: 240 minutes?
by marhawkman yeah, this game is a lot more complex than most versions of Risk. It's fun but a single turn can take a while.
View ArticleReply: Risk Legacy:: Sessions:: Re: How fast the game can change...Spoilery...
by marhawkman You can find it here: http://boardgamegeek.com/boardgameexpansion/110574/risk-lega...Ok I double checked and no... there aren't any more scars that go on the board.
View ArticleThread: Risk Legacy:: General:: Graphic Designer for Variants
by natesroom Hey i'm a little late to the party by about a year, but I am at Game 3 of my campaign and will be looking to add items to the life of the game.I would be willing to do artwork and draw...
View ArticleReply: Risk Legacy:: Rules:: Re: Question about possible no-win scenario...
by ironhide1 The win by lone survivor has happened once in our world. It only happened because two of us squabbled back and forth and let the other guy build up crazy numbers of troops. He didn't HAVE...
View ArticleReply: Risk 2210 A.D.:: General:: Re: Playing Time: 240 minutes?
by MrMan2k3 I've played this game plenty of times and my typical group tends to average at about an hour per player for the total game length. A lot of the time seems to focus on people negotiating or...
View ArticleReply: Risk 2210 A.D.:: General:: Re: Playing Time: 240 minutes?
by risk man zaqp the game takes a while to play, get over it or don't buy it.:devil:
View ArticleReply: Risk Legacy:: General:: Re: How To Make it Reusable.
by natesroom I have the graphics for the Stickers and scars in vector form, if youd like to print them so that you can save the official ones.
View ArticleReply: Risk Legacy:: General:: Re: Daviau and Hasbro are busy, so Riskzilla??...
by natesroom Any update on this or did the Fervor die down? It seems like a few ppl together could create one package with the goal to make the game continue to change for another 10-12 games if...
View ArticleReply: Risk 2210 A.D.:: General:: Re: Playing Time: 240 minutes?
by Seabierisk man zaqp wrote:the game takes a while to play, get over it or don't buy it.:devil:Well, I think I take the last option. This game probably just isn't for me. I probably should look at...
View ArticleReply: Risk Legacy:: Sessions:: Re: How fast the game can change...Spoilery...
by Iliketrafficlights Don't use those scars in draft. DON'T. That is all I can say. I completed my 15th game last night and have opened it all. Don't. Play exactly as it says to play, and it will all...
View ArticleThread: Risk Legacy:: Rules:: Cities are NOT scar cards.
by Iliketrafficlights Our group just finished game 15 only to realize we made a minor but very influential mistake. We thought each territory could only have one sticker. But upon looking the game up...
View ArticleReply: Risk Legacy:: General:: Re: What did you name your world? And why?
by Iliketrafficlights We named our board Purgatoria. The planet started as a haven, but after certain packs were opened the planet seemed to be more and more of a hell.
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