Reply: Fireball Island: The Curse of Vul-Kar:: Crowdfunding:: Re: FIREBALL...
by JustinDJacobson The box is roughly the size of TI4. When assembled, the island is approximately 27" x 16" (and almost 5" high without Vul-Kar atop).
View ArticleReply: Pandemic Legacy: Season 2:: General:: Re: WAY tougher or do we suck...
by XDarkAngelXTonesta78 wrote:[o]At the same time, it's easy to see that other groups might not end up searching Buenos Aires for months and months (even if you reconned South America in February, the...
View ArticleReply: Pandemic Legacy: Season 2:: General:: Re: WAY tougher or do we suck...
by Tonesta78XDarkAngelX wrote:Tonesta78 wrote:[o]At the same time, it's easy to see that other groups might not end up searching Buenos Aires for months and months (even if you reconned South America...
View ArticleThread: Fireball Island: The Curse of Vul-Kar:: General:: Price
by JamesArkham Does anyone know the base price point for Kickstarter?
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Price
by thatach From the company Facebook: "You'll be able to get the base game for $60. (MSRP is $70.) We'll talk more about pledge levels in the next few weeks. I don't want to spoil anything in the...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Price
by OverEngineeredJamesArkham wrote:Does anyone know the base price point for Kickstarter?They’re planning $60 base pledge and another higher pledge level. No specifics on that other level at this time,...
View ArticleReply: Pandemic Legacy: Season 2:: General:: Re: So what did you name your...
by ares71 Valhalla because it was close to IcelandAtlantis in the Med near CorsicaRapture in the South Atlantic after Bioshock
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Crowdfunding:: Re: FIREBALL...
by sarebear62 This is totally wicked.
View ArticleNew Image for Heroscape Master Set: Rise of the Valkyrie
by Papyrus<div>Stand base for 6" Marvel Legends figures</div>
View ArticleReply: Pandemic Legacy: Season 2:: Rules:: Re: Preventing Loss of Supply Cubes
by countertorque Yeah, I've come around to that way of thinking as well. Reading the rules carefully, it's clear that preventing loss of a supply cube is a different ability from preventing the...
View ArticleReply: SeaFall:: General:: Re: Board too big for box
by hotcheddar Thanks Becq, I remember your suggested packing method from launch :D I've always been able to squeeze it back in to the box that way on my copy but like you said I'm always worried about...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Planed to be...
by Don Johnsonhttps://www.youtube.com/watch?v=1gGLkbnGExA from 2010 discusses a bunch of possible expansion packs by the original designer.
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Will you accept...
by Don Johnson Some ideas for you to consider.Music to go along with the game would really enhance the experience. There could be buttons to push for specific effects. There could be increasing levels...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Obligatory Hype...
by Don Johnson ME WANNIE!
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Crowdfunding:: Re: FIREBALL...
by Collection 1138 Similar concept to the 1970's WHICH WITCH? game by Milton Bradley that's a good idea...."What if Vul-Kar himself were devilishly sly about where he sent those fireballs flying? The...
View ArticleReply: SeaFall:: General:: Re: Tombs Map - Box 5+ Spoilers!
by JimA759 Hi,How did you get the pics? I was trying to manually draw these things and apparently I failed 'drawing' in kindergarten. JimA
View ArticleNew Image for Pandemic Legacy: Season 1
by TheBigGeordieGeek<div>We beat March at the first attempt!</div>
View ArticleReply: SeaFall:: General:: Re: What was your final score?
by JimA759 Just as an update after 20 games and still incomplete with no hope on the horizon we have:Player 1 at 355 pts (winning the last game with 25)Player 2 at 345 pts (only 9 pts in the last game;...
View ArticleThread: Stop Thief!:: General:: Co-op Mode difficulty and end game questions
by Ruskicowboy We played the co-op variant tonight. Everyone loved it. But, I think there were a couple of times where I forgot to pay the $5000 when the thief made a robbery. So, I paid the $10000...
View ArticleReply: SeaFall:: General:: Re: Tombs Map - Box 5+ Spoilers!
by soosy I was able to take photos with my iPhone. It was a little tricky, but worked well enough.
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