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Reply: Risk 2210 A.D.:: General:: Re: Risk 2210 Strategy

by marhawkman I don't think so. you don't really use them anyways.Oh and for factions... read your faction carefully before playing. :) You need to adjust your play style to use your faction properly.

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Reply: Risk Legacy:: Variants:: Re: Working on a new expansion...

by marhawkman so what does it still need to be finished?

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Reply: Risk Legacy:: Rules:: Re: Official Non spoiler Questions and FAQ

by marhawkmantzinc wrote:How does it work with each player controlling 2 factions Player A might control both Die Mekaniker and the Saharans, while Player B controls Imperial Balkania and Khan...

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Reply: Risk Legacy:: Rules:: Re: Question re 30+ Army Pack (Spoilers)

by marhawkman What Stu said. Sure it takes a bit of tinkering to add in a #6 but it can be done.

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Reply: Risk 2210 A.D.:: Rules:: Re: Q. regarding "Evacuation" card in Risk 2210

by marhawkman What Axel said.It's close to right though.

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Reply: Risk Legacy:: Rules:: Re: Question re 30+ Army Pack (Spoilers)

by fireatwill247 Here is the variant thread I was talking about, it has draft cards for more than 5 players. Spoilers ahead. http://www.boardgamegeek.com/thread/807643/making-cards-for-...We have...

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Reply: Risk 2210 A.D.:: Variants:: Re: New faction idea

by stevezappala I love this faction and will use it when we play with the factions on Monday March 11th.

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Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Join "the...

by sdonohue Please take a look at this postIMPORTANT: Show some real community supportTodd and his family are great people. If you can help out with this project, you might bring them a much needed...

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Reply: Risk Legacy:: General:: Re: RISK Legacy restocked at CSI (not a "hot...

by monkeyhandzMoved to Risk Legacy - General:)

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Reply: Risk Legacy:: Rules:: Re: Question re 30+ Army Pack (Spoilers)

by BlueIguana Thanks all. Very helpful.

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Reply: Risk Legacy:: Variants:: Re: Working on a new expansion...

by Isgrig1982 Further fine tuning of game elements, it hasn't been play tested, and I never finished actually making all the cards or stickers. I have all the associated files if anyone wants them....

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Reply: Risk Legacy:: Variants:: Re: Working on a new expansion...

by Isgrig1982 I also added a couple of additional scars that I think are pretty cool. One is Terrorist Cell:Begins each game with 3 Terrorist troops. When not controlled by a player, add 1 Terrorist...

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Reply: Risk Legacy:: Variants:: Re: Working on a new expansion...

by Isgrig1982 Here are the scars:The Missile factories are actually each a different color. The reason for this is that they each have a corresponding event card that destroys them. I decided giving...

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Reply: Risk Legacy:: Rules:: Re: Question re 30+ Army Pack (Spoilers)

by scout13fireatwill247 wrote:You really need to pay attention to what people are doing in these high player games because at any time, someone can do a sneak attack and take out your prime...

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Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Looking for...

by jcb231ds3272 wrote:Ok, cool. Like I said, (1) it's never been a problem at tournaments I've run, and (2) far and away the most important thing is having events people will *attend*, so I wouldn't...

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Thread: Risk Legacy:: General:: it finally arrived

by BarryRoy my copy is here. i know i am behind the curve, but through a trade I finally have a copy. So now I need to know if there is anyone out there interested in playing. If so, please get in...

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Reply: Risk Legacy:: General:: Re: it finally arrived

by scout13 have fun with it, I keep looking forward to each and every game we playit keeps changing and there are so many different ways it can turn outjust a great concept for a gameI'm honestly...

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Reply: Risk Legacy:: General:: Re: it finally arrived

by marhawkman In person?

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Reply: Risk 2210 A.D.:: Variants:: Re: New faction idea

by marhawkman Cool! which other factions are you using?

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Reply: Risk Legacy:: Variants:: Re: Working on a new expansion...

by marhawkman Your terrorists remind me of the neutral faction rules that some risk versions use whenever there are only 2 players. IE no one controls them and they can never attack, but will build up...

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