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Reply: Cthulhu: Death May Die:: General:: Re: Compared to Massive Darkness

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by paddirn

Massive Darkness sort of billed itself as a deeper, RPG-esque dungeon crawl, but it was really a bit more casual like Zombicide. That mismatched expectation is what turned me off from MD. I think I would've liked it more if it hadn't been billed as something more than what it was (the minis were frickin' awesome though). It's a beer and pretzels game, not terribly deep (not that there's anything wrong with that).

Despite all that, I would say Massive Darkness is actually more complicated than DMD, it's leveling system and item alchemy (or whatever it was) are sort of weird and the light mechanic felt a little forced at times. DMD by comparison seems incredibly simple with actually very little rules to remember and I think it should have more replayability being able to mix different scenarios with different Elder Ones. Massive Darkness was supposed to have some sort of overarching campaign I guess, but the scenarios still felt just as disconnected as with DMD. I like all-things Lovecraftian, so I prefer DMD more and just got off on the wrong foot with Massive Darkness.

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