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Reply: Unmatched: Battle of Legends, Volume One:: Reviews:: Re: A play tester's review (of the public stuff, that is)

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by attackofmilk

Oh boy, thanks for the write-up!

I'm an enthusiast and playtester for Exceed by Level99Games. (It's a non-customizable deck-vs-deck game with rock-paper-scissors as its core mechanic.) I traditionally don't like skirmish games, and I'm hoping that Unmatched is the game to change that. I'm worried about depth though, so I had a few specific questions:

0) Do you find Unmatched deep? I'm usually not interested in a game until I've found people who have played it 100+ times and still like it. Most people seem to play any given board game 10 or 20 times; that seems to be the threshold where people get bored and move on to something else.

1) How much do you care what card your opponent sets for a Strike? (Can't remember the actual name for attacking in Unmatched.) How much does the card played influence the outcome of the Strike? Is there a rock-paper-scissors circle?

2) Also, I find that miniatures skirmish games usually turn into a clump of people trading hits. I might just be bad at skirmish games, or I might be playing bad skirmish games. How does Unmatched avoid devolving into a stand-in-a-line JRPG?

2b) I suspect that the card-game-style actionsare important to breaking up the clump of people trading hits. How much does the game's action economy change Unmatched compared to other miniatures skirmish games.

3) How often do you deck out? How much does the threat influence your playstyle?

4) How diverse are the character playstyles? Do you find that some people latch onto some character playstyles and not others? If you only had 4 characters in your library for a long period of time, would the game still be fun?

5) Do the decks have a structure to them? If I'm holding a deck that I've never looked through, how much do I already know about it (given I already know 2 or 3 other decks fluently)?

6) Does the game have a "lame duck" problem [link]? Is there ever a point in time where a player no longer has a chance of winning?

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