by gpmark
1 - SET UP THE BOARDINCIDENTS: 0:
INFECTION RATE: 2:
Produce Supplies cards:
Produce Supplies -
Produce Supplies -
Produce Supplies -
Produce Supplies -
Produce Supplies
Produce Supplies
CITY UPGRADES:
FOUNDATION on IST1 - this card counts as two cards of its color when building a supply center.
FOUNDATION on JCK1 - this card counts as two cards of its color when building a supply center.
FOUNDATION on LON2 - this card counts as two cards of its color when building a supply center.
INFECTIONS IMPROVEMENTS:
LOCKDOWNon MOS1 - if this card is in the infection discard pile, any player may discard a player card to destroy this card at any time.
CITIES ON THE GRID:
1Atlanta
0Chicago
1Denver
2Frankfurt
3New York
2Paris
4Washington
2London
1St Petersburg
2Buenos Aires
2Bogota
1Lima
2Jacksonville
1Santiago
6Sao Paolo
2Lagos
4Cairo
2Istanbul
1Moscow
2Tripoli
HAVENS:
3 Y Cyhydedd
3 Ynys yr Iwerydd
3 Môr y De
GAME END CARDS:
Turning Point #2 - Give us the tools and we will finish the job. If you have lost 4 games in a row, scratch off this card.
2 - READ THE LEGACY DECK
Epidemics become more frequent.
3 - SUPPLY THE GRID - there are 30 supply cubes to place, with 6 supply cubes in the reserve. Place 2 in every city on the grid.
4 - INFECT THE GRID
gpmark previously rolled 9custom38{NY1;NY2;NY3;LON1;LON2;LON3;ATL1;DNVR1;DNVR2;CHI1;CHI2;PAR1;PAR2;FRK1;FRK2;WAS1;WAS2;WAS3;BA1;BA2;JCK1;JCK2;JCK3;SAO1;SAO2;SAO3;IST1;IST2;IST3;TRIP1;TRIP2;TRIP3; CAI1;CAI2;CAI3;LAG1;LAG2;LAG3} = ( TRIP2 CAI1 CHI2 LAG1 NY3 NY3 NY3 NY3 TRIP1) (Remove a supply cube from each of these cities: ) gpmark previously rolled 3custom32{NY1;NY2;LON1;LON2;LON3;ATL1;DNVR1;DNVR2;CHI1;PAR1;PAR2;FRK1;FRK2;WAS1;WAS2;WAS3;BA1;BA2;JCK1;JCK2;JCK3;SAO1;SAO2;SAO3;IST1;IST2;IST3;TRIP3;CAI2;CAI3;LAG2;LAG3} = ( JCK1 SAO1 FRK2) (and )
5 - SET UP THE PLAYER DECK
2 rationed events (RESILIENT POPULATION and DRASTIC MEASURES), 1 unrationed event (RELOCATION), 7 produce supplies:
gpmark previously rolled 2custom48{ATL1;DNVR1;DNVR*;NY1;NY2;NY3;WAS1;WAS2;WAS3;LON1;LON2;LON3;PAR1;PAR*;FRK1;FRK*;CHI1;CHI*;BA1;BA*;JCK1;JCK2;JCK3;SAO1;SAO2;SAO3;IST1;IST2;IST3;TRP1;TRP2;TRP3;CAI1;CAI2;CAI3;LAG1;LAG2;LAG3;RE1-RP;RE2-DM;URE1;PS1a;PS1b;PS2A;PS2B;PS2C;PS3A;PS3B} = ( PS2C DNVR1) (RED will start with ) will be Shadrach
gpmark previously rolled 2custom46{ATL1;DNVR*;NY1;NY2;NY3;WAS1;WAS2;WAS3;LON1;LON2;LON3;PAR1;PAR*;FRK1;FRK*;CHI1;CHI*;BA1;BA*;JCK1;JCK2;JCK3;SAO1;SAO2;SAO3;IST1;IST2;IST3;TRP1;TRP2;TRP3;CAI1;CAI2;CAI3;LAG1;LAG2;LAG3;RE1-RP;RE2-DM;URE1;PS1a;PS1b;PS2A;PS2B;PS3A;PS3B} = ( FRK1 PS1a) (WHITE will start with ) will be Jabez
gpmark previously rolled 2custom44{ATL1;DNVR*;NY1;NY2;NY3;WAS1;WAS2;WAS3;LON1;LON2;LON3;PAR1;PAR*;FRK*;CHI1;CHI*;BA1;BA*;JCK1;JCK2;JCK3;SAO1;SAO2;SAO3;IST1;IST2;IST3;TRP1;TRP2;TRP3;CAI1;CAI2;CAI3;LAG1;LAG2;LAG3;RE1-RP;RE2-DM;URE1;PS1b;PS2A;PS2B;PS3A;PS3B} = ( CAI2 NY1) (BLUE will start with ) will be Augustus
gpmark previously rolled 2custom42{ATL1;DNVR*;NY2;NY3;WAS1;WAS2;WAS3;LON1;LON2;LON3;PAR1;PAR*;FRK*;CHI1;CHI*;BA1;BA*;JCK1;JCK2;JCK3;SAO1;SAO2;SAO3;IST1;IST2;IST3;TRP1;TRP2;TRP3;CAI1;CAI3;LAG1;LAG2;LAG3;RE1-RP;RE2-DM;URE1;PS1b;PS2A;PS2B;PS3A;PS3B} = ( RE2-DM LON3) (BROWN will start with ) will be Kathleen
40 / 6 = 7+7+7+7+6+6 then add epidemic to each pile so 8+8+8+8+7+7 = 46 total cards.
gpmark previously rolled 1custom4{RED;WHITE;BLUE;BROWN} = ( BLUE) (This color will go first: )