I have not revealed all of the inhabitants from the campaign, but hopefully you're not far enough that you've already destroyed all of the inhabitants.
Here are the first several inhabitants, maybe I'll add the rest if I remember at the end of the campaign or if it matters.
[o]
Farmhand
The first time you meet the Farmhand, turn to entry 182.
Speed: 4 - Might: 3 - Sanity: 2 - Knowledge: 3
TALK: Take 1 physical damage to help him. As thanks, you may bury one item to draw the top item card.
Groundskeeper
The first time you meet the Groundskeeper, turn to entry 184.
Speed: 4 - Might: 4 - Sanity: 1 - KLnowledge: 6
When you discover a new tile with the (MALE INHABITANT) symbol, you must bury one of your items and draw the top item card or take 1 mental damage.
If the groundskeeper is killed, turn to entry 172.
Orderly
The first time you meet the Orderly, turn to entry 92.
Speed: 4 - Might: 6 - Sanity: 1 - Knowledge: 2
The Orderly counts as a large obstacle when you leave his tile unless you bury at item to bribe him.
Cook
The first time you meet the Cook, turn to entry 109
Speed: 2 - Might: 4 - Sanity: 3 - Knowledge: 2
TALK: Place your figure on any Landing tile. This does not cost a move.
Chambermaid
The first time you meet the Chambermaid, turn to entry 154.
Speed: 2 - Might: 3 - Sanity: 3 - Knowledge: 3
TALK: Secretly look at the top three tiles of the stack. Place one on top and bury the other two.
Nurse
The first time you meet the Nurse, turn to entry 73.
Speed: 3 - Might: 3 - Sanity: 5 - Knowledge: 5
EAT: Take your medicine. Roll 2 dice.
4 - Gain 1 in each trait.
3 - Gain 2 in one trait.
2 - Lose 1 in one trait.
1 - Lose 1 from each trait.
0 - Lose 2 from each trait.
Cat
The first time you meet the Cat, turn to entry 80.
Speed: 5 - Might: 2 - Sanity: 1 - Knowledge: 8
When you discover a new tile with the (ANIMAL INHABITANT) symbol, gain 1 in a mental trait.
Black Hound
The first time you meet the Black Hound, turn to entry 142.
Speed: 6 - Might: 6 - Sanity: 6 - Knowledge: N/A
When you discover a new tile with the (ANIMAL INHABITANT) symbol, take 1 die of mental damage.
Monkey
The first time you meet the Monkey, turn to entry 97.
Speed: 6 - Might: 5 - Sanity: 1 - Knowledge: 3
When you discover a new tile with the (ANIMAL INHABITANT) symbol, bury an item or take 1 physical damage. [/o]
Here are the first several inhabitants, maybe I'll add the rest if I remember at the end of the campaign or if it matters.
[o]
Farmhand
The first time you meet the Farmhand, turn to entry 182.
Speed: 4 - Might: 3 - Sanity: 2 - Knowledge: 3
TALK: Take 1 physical damage to help him. As thanks, you may bury one item to draw the top item card.
Groundskeeper
The first time you meet the Groundskeeper, turn to entry 184.
Speed: 4 - Might: 4 - Sanity: 1 - KLnowledge: 6
When you discover a new tile with the (MALE INHABITANT) symbol, you must bury one of your items and draw the top item card or take 1 mental damage.
If the groundskeeper is killed, turn to entry 172.
Orderly
The first time you meet the Orderly, turn to entry 92.
Speed: 4 - Might: 6 - Sanity: 1 - Knowledge: 2
The Orderly counts as a large obstacle when you leave his tile unless you bury at item to bribe him.
Cook
The first time you meet the Cook, turn to entry 109
Speed: 2 - Might: 4 - Sanity: 3 - Knowledge: 2
TALK: Place your figure on any Landing tile. This does not cost a move.
Chambermaid
The first time you meet the Chambermaid, turn to entry 154.
Speed: 2 - Might: 3 - Sanity: 3 - Knowledge: 3
TALK: Secretly look at the top three tiles of the stack. Place one on top and bury the other two.
Nurse
The first time you meet the Nurse, turn to entry 73.
Speed: 3 - Might: 3 - Sanity: 5 - Knowledge: 5
EAT: Take your medicine. Roll 2 dice.
4 - Gain 1 in each trait.
3 - Gain 2 in one trait.
2 - Lose 1 in one trait.
1 - Lose 1 from each trait.
0 - Lose 2 from each trait.
Cat
The first time you meet the Cat, turn to entry 80.
Speed: 5 - Might: 2 - Sanity: 1 - Knowledge: 8
When you discover a new tile with the (ANIMAL INHABITANT) symbol, gain 1 in a mental trait.
Black Hound
The first time you meet the Black Hound, turn to entry 142.
Speed: 6 - Might: 6 - Sanity: 6 - Knowledge: N/A
When you discover a new tile with the (ANIMAL INHABITANT) symbol, take 1 die of mental damage.
Monkey
The first time you meet the Monkey, turn to entry 97.
Speed: 6 - Might: 5 - Sanity: 1 - Knowledge: 3
When you discover a new tile with the (ANIMAL INHABITANT) symbol, bury an item or take 1 physical damage. [/o]