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Thread: Betrayal at House on the Hill:: Rules:: Haunt #1 to attack the mummy and make her more powerful

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by cheezburger

Hello guys.

yesterday i played haunt #1 (the mummy walk) and it came a strange case:

when a player attacks the mummy with might, the mummy defends with 8 dices, having might 8.

if the player attacking the mummy does a successful attack, the manual states that the difference between the dices results goes in physical damage, so it can damage might or speed. The mummy speed is 3.

In that case, can i give speed damage to the mummy, making her get down to 1 speed (so when the traitor moves the mummy, he must throw 1 dice and move by the dice result)?

this case is strange because, by traitor's tome, a mummy that moves by 0 or 1 points of movement can use a "special secret passage" that makes the mummy go in any place of the house.

so if the mummy speed get down to 1, he became more powerful, because using 1 dice results in more 0 or 1 points of movements, that activates her special movement! robot

is this right or what? thanks

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