by albcann
Penguinton wrote:
The first line of Robert's last reply is the best way to look at this, I reckon; splitting the text into trigger/cost/effect components. The game doesn't know or care how many infection cards are left to draw when you activate the trigger and pay the cost. You just stop drawing infection cards whether there are 4 more or 0 more.
Ok, I see it now ... Robert is tying the discarding of a player card to the action of discarding the Broken Link infection card whereas I am tying the discarding of the player card to stopping the draw of infection cards. In my view you cannot discard the player card if that action can not prevent the drawing of any more infection cards because there are none left to draw on the turn.
Thank you ... and thank you Jeremy as well.
I still think Robert's interpretation is "rules lawyering" because I cannot believe that he, or anyone else, actually feels that his interpretation is what the designers intended, despite the fact that, by the letter of the law, the argument can be made.