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Reply: SeaFall:: General:: Re: Wow - looking for some thoughts from folks who finished the game - spoilers

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by LeonardQuirm

Box 5 is supposed to go as follows:

- Interrogate advisors. A few of them tell you that for the rest of the campaign, when you interrogate advisors, you can shine the light on their backs as well.

- You continue to interrogate advisors, and find the back of a few of them have the symbol on the last island insert and a +5. This is a chart to the end of the world (the first person to see one of these gets the milestone).

- Someone with one or more of these advisors attempts the final island discovery and succeeds. You open Box 6. That's all there is to it!

There's a sideline with the statutes, but that's not actually required:

- Some advisors tell you, on interrogation, that everyone can now shine the light on the tomb map. You find there are seven markings on it, each a three symbol sequence.

- Some advisors tell you, on interrogation, that everyone can shine the light on tablets they own. You find each tablet has a conversion of one symbol to one digit.

- You find additional tablets or steal sufficient from others to decode an entire three digit number from the tomb map.

- You do an Explore action at an open tomb, following the rule of "pick a number from the tomb map" to pick the decided number. You either discover the Secret of X (earning a milestone and hence 6 glory plus possibly an end-game bonus)...or you gain 1 glory and get very annoyed at the lack of other reward for the effort you've gone to.

The secrets do help with something in Box 6, although not really in a significant enough way to make a difference.

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