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Reply: SeaFall:: General:: Re: Ideas needed for a SeaFall dice probability calculator

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by woodnoggin

rob2 wrote:

While those basic outputs are nice, I wish it would give me more context. Given a defense value and the number of dice in my pool, what are my chances to:
1. succeed with no damage
2. take 1 damage
3. take 2 damage
4. take 3 damage
5. take 4 damage
etc etc

I realize the data is there in your table, but the output makes me have to think more.


There's also a difference in the probability of taking damage vs spending Fortune (since Fortune can only change dice not add them). I put together tables that show the probability of 0 damage, 1 fortune, 2 fortune, 1 damage, 2 damage, 1f+1d, 2f+1d, 1f+2d, 2f+2d.

Edit: You might like to consider the option of keeping some dice and re-rolling others using maps and charts. That's a fun probability challenge to calculate.

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