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Thread: Risk 2210 A.D.:: Variants:: Megacorp and Free Militia

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by marhawkman

After several plays with these... I've come to the conclusion that Free Militia gets too much stuff, and Megacorp not enough.

IIRC, standard setup when not using Factions is Diplomat and Land commanders, with 1 station, and 3 energy.

Megacorp gets less stuff than that. It'd be approximately equal if it got a second commander. Tech seems thematically appropriate.

After several times using it, I've concluded that Free Militia is best balanced if it starts with 3 commanders.

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