by Masticate
l-hansen wrote:
It seems like you have already made up your mind, and just wanted us to agree.
Sorry, but that's not going to happen.
Sorry, but that's not going to happen.
I'm not trying to start a circle jerk. I'm not here to spread the gospel of my house rules. You're right, I've already made up my mind to change the rules a bit for the sake of my group but I came here for suggestions. I didn't come here to convince you to do it my way. So regardless of your stance, it's kind of irrelevant. I just wanted to know which haunts from your experience is simpler to understand. If you don't want to be helpful, that is fine.
anevilgiraffe wrote:
I think you're doing your group a disservice - you're killing the game and implying that your friends are a bit thick.
The first game I ever played, the haunt was triggered by someone with a major reading disorder and she still killed everybody else.
The first game I ever played, the haunt was triggered by someone with a major reading disorder and she still killed everybody else.
Unfortunately, by playing it my way, I'm going to lose a bit of the surprise, which I understand is one of the main draws of this game. That is fine. We still enjoy the exploration aspect and drawing random encounter cards. My group isn't unintelligent but there are other barriers for success. I've tried it once already with a random haunt and it just doesn't work with this particular group. I don't want to go into details honestly, I just want some suggestions.
I'm glad to hear that your friend and the rest of your group had a successful first run despite certain difficulties.