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Reply: Risk Legacy:: Rules:: Re: Official Non spoiler Questions and FAQ

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by lomn

Once eliminated, that faction/player is completely out of that game. No re-entry, no missiles, no participation in events, no nothing.

An HQ without troops is not specifically accounted in the rules. My personal interpretation is that you treat moving in as occupying an empty territory (losing troops for cities/fortifications as appropriate), others feel that you treat it as combat (and not losing such troops). I would feel that Mechaniker's starting power is irrelevant, as it's "treat as fortified when Mechaniker defends it." If you take the "occupy" interpretation, Mechaniker isn't defending anything. If you take the combat interpretation, you don't lose troops due to the fortification. Regardless, the HQ does not roll dice for combat any more than it would if you defeated the last of any normally-defending troops.

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