Well, its quite simple: You just need either Ambassador or Nomad to start in South America, but if you have the Aliens, this gives you two advantages for this starting location:
- You have the Alien Island nearby.
- You can move into the major cities without loosing any troops.
Of course, this combination is not that easy to get, and to make matters worse, it could happen that although you have chosen the Ambassador / Nomad, one of the city owners starts there before you do. But then you can just start in the Alien Island, and attack the South American player very fast in order to get the mercenaries and maybe even the whole continent + HQ.
If you do not want to play with such a special strategy: The starting units are relatively strong IMO
And to your question of the mutant´s power:
[o]There are two events which make the mutants evolve, so the get one of this for hidden powers. The one you have there can be really nasty, especially if you have some rockets...[/o]
DerWaldschrat
P.S.: Are you from Germany?
- You have the Alien Island nearby.
- You can move into the major cities without loosing any troops.
Of course, this combination is not that easy to get, and to make matters worse, it could happen that although you have chosen the Ambassador / Nomad, one of the city owners starts there before you do. But then you can just start in the Alien Island, and attack the South American player very fast in order to get the mercenaries and maybe even the whole continent + HQ.
If you do not want to play with such a special strategy: The starting units are relatively strong IMO
And to your question of the mutant´s power:
[o]There are two events which make the mutants evolve, so the get one of this for hidden powers. The one you have there can be really nasty, especially if you have some rockets...[/o]
DerWaldschrat
P.S.: Are you from Germany?