by GedTheFlayer
Thanks for the feedback. We've apparently been doing milestones wrong the whole time (only ever had 6 at a time). That clears up point 1.As for the rest:
[o]Good to know we're not locked out of the seal mechanic because of our zeal to find the final island. Incredibly, despite having a 37 point game, the player who found the final island came in a very close second for the campaign; a stretch of rough games around the time Patmos and Ker came out for the other two left me with a hefty campaign lead, and I would have won the most recent game barring the island discovery.
I'm not too worried about the campaign ending too soon, we're probably going to wrap up with a thorough exploration of the remaining goodies, as suggested in option 2 of the continued play card. In fact, I almost like the idea of winning without the seals; who needs ancient magic when you've got a ship full of raw, unadulterated awesomeness? And the threat of everyone losing it all leading to a wary alliance is so fantastic.[/o]