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Channel: Rob Daviau | BoardGameGeek
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Session: Risk: Star Wars Original Trilogy Edition:: It is Pointless to Resist...

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by franchi

Like he said! I finally succeeded in getting a copy of this game, like new! Not so expensive as the prices I see over here, but still, so before playing I laminated the cards:



And ready for our first game. My son took the Rebels, I took the Empire, and the Hutts were neutral:


He tried to claim most of the Core Worlds, so I placed a lot of Hutts in one of those territories. In the 2-player version, the Hutts are there to give one extra card at the end of your turn, if you take one territory from them. I took advantage of this more than him, because I had more Hutt territories at hand, but the game was not going to be very long...

It is still Risk, so if you spread a lot on your turn you only get one card (maybe a second one from the hutts) and you get exposed to the opponent, that in the next turn may place all the reinforcements on one territory and recover your conquests. I had forgot this from my teens!

On my second turn I draw the Emperor's base, and placed it at Ylesia, to the south of the Mid Rim. After the game I realized that I should have put him in one of my Wild Space territories. There, the Hutts would have shielded him, since they cannot attack, but during our first game we did not completely assimilate that part...

Then I draw "Fire the Death Star", and I was ready to do it on my next turn, since it was already in one of the regions specified on the card. But my son placed all his reinforcements on the Mid Rim, and attacked one territory after the other until he reached my base, killing my last trooper on hist last attack:

zombie

So the game was very short, but it allowed us to re-learn some Risk facts, and see how well the cards, the Death Star, the Force Meter... add to the feeling of the game. When the Hutts will join the attack as a 3rd or 5th player, the game will be great! Already looking forward...


PS/ One problem I realized was that some of the bases had tiny marks, and that there were two shades of the imperial symbol, so it was realtively easy to see if the Emperor was or was not in a base... That didn't play a role in this first game, since my son didn't know, but I wanted to solve it for the future:


And this is what I found best, miniature "bases" with a black pawn on a gray disc, and a red dot below (black for the Emperor). So next game, with or without the Hutts, will be better...

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