by RyokuHasu
accook wrote:
Great idea. How will you handle missiles?
When your client is fired up for the first time it will generate a few files like a unique player number, when you win a game you "sign" the board by typing in your name, but really what you don't see is that you will be signing with your Unique player ID and every time you play it recognizes what client you are on because of that ID. Thus missile count will also be associated with the Unique ID
Also since the player ID will be in a generated config file, if you move that file to a different computer with a client and replace that file you can have the same player data on both computers, just don't go overriding a friend's with yours ;P
Is this the "best" way to handle this? No, but it is an easy and simple way to do it. Again it's made for simple function rather than the best thing you've ever seen.