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Reply: SeaFall:: Rules:: Re: [SPOILER] Rule 22

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by Temelin

DaviddesJ wrote:

[o]Since you get to choose your colony, it will generally have a useful ability. However, even if it didn't, just the production of the colony will generally pay for itself. Plus you also get glory, which is the point of the game. If you think you need to activate the colony to harvest its field in the next winter, that would be yet another reason to activate it.

Obviously there's a lot of groupthink here, but not activating your colonies seems strange. Why go to a lot of effort to build them, then?[/o]


[o]I think it would be way easier to activate if you had all the extra gold from harvesting them while inactive. Money is usually pretty tight in our games at the start. It's going to be way tighter now that Ker is preventing any goods buying (except for that one island where they don't care about enmity for prices, but that ones is pretty far out from shore for us.)[/o]

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