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Reply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: Haunt 82: Get a Clue questions/clarifications (spoilers)

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by TheMexijew

I had similar concerns with this haunt.

We also had five players. 2 heroes established their alibis, 1 died, and 1 had not established their alibi. At the start of my turn, I (the traitor) increased the turn/order track to 11. I had the rope, jumped in the mystic elevator, made it to the dining room and dropped the rope. On the next player's turn, they came into the dining room and picked up the rope and stayed there. That's it. When it got back around to my turn, at the beginning of my turn, the turn track hit 12 and the cops showed up. I didn't get a last turn to try and wrestle the rope away from someone who was standing in front of me. The correct item(omen) was in the correct room, but it was in someone's hand, not dropped.

So...did no one win? We joked saying no one had succeeded so we were all out in patrol cars and taken to the station. But it was anti-climactic to say the least. I would say an easy fix is the turn marker I crime ts at the END of the traitors then.

To answer your question about the rope not being in the item list, because it is the omen that triggered the haunt, it is already in possession of the traitor. So there is no "set up" involving the rope.

We also azsumed the rope could be used as an alibi since it could be stolen/pickex up. I didn't read the survival guide so I don't know the specifics of what can and can't be used.

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