Quantcast
Channel: Rob Daviau | BoardGameGeek
Viewing all articles
Browse latest Browse all 192620

Thread: Betrayal at House on the Hill: Widow's Walk:: Rules:: Haunt 82: Get a Clue questions/clarifications (spoilers)

$
0
0

by gheintze

We played this scenario last night. I sent the following email to WotC for clarification. Any insight here would be appreciated.

I have a few questions regarding Haunt 82:Get a Clue.

In the "Right Now" section, it states to use the weapons in order, but the Rope is not included in the order. Why is this order important and should the Rope be included?

Also in this section, it states that Rope starts with the traitor. In "You Win When..." it states that the Rope does not start in the Dining Room. However, in our game, the Traitor was in the Dining Room. I assume that the text in "Right Now" means that it starts wtih the traitor instead of in the stack of items in the Dining Room.

The biggest issue is that in "You Win When", it states that one of the alibis must use the Rope. However, since the weapons must be used for alibis and the Rope is not in the list, it's not clear when or how the Rope is used to establish an alibi.

This is further confused by the fact that in the Traitor's Tome, the winning conditions are "all the heroes are dead OR the Rope is dropped in the Dining Room and the police arrive before those left alive have their alibis." In our game, the police arrived and 1 of 5 explorers had not established their alibis. However, the Rope had been used for one of the other alibis. Thus, the heroes could not win (not all alibis had been established, although one of the alibis used the rope in the Ballroom), but the traitor could not win either (the Rope was not in the Dining Room).

Geoff

Viewing all articles
Browse latest Browse all 192620

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>