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Reply: Risk Legacy:: Variants:: Re: Khan Industries Starting Power Modified

by accook

I agree, Ryan Smith's idea is sound, and fits well for Imperial Balkania. However, thematically I think the power for Khan Industries should be based on population or resources, not number of territories.

Here's an idea, working off the previous suggestion of double-counting population as the basis for a troop bonus. In this version, population gets counted a second time, separate from territory, at the end of the turn:

"At end of turn, divide population by 3 (rounding down) and place that number of units in a city territory you control."

Not sure anyone would choose this at the start of the game, though, when there are no cities on the board.

How about something simple, like this:

"When calculating recruitment, count multi-coin territories twice."

Obviously players would need to keep track of coins on the board.

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