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Reply: Risk Legacy:: Variants:: Re: Khan Industries Starting Power Modified

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by marhawkman

BEHOLD: http://boardgamegeek.com/article/11982416#11982416

Short version for those who don't feel like reading it all:

Khan was barely mentioned, with support for Rob's idea.

Sahara was discussed a good bit, with a proposal to change BOTH Saharan powers by making both of them able to maneuver while unconnected, and letting the Unter power do a double maneuver in turns where they didn't conquer anything.

There were also proposals for tweakign the Bear and Mech secondary powers.

Balkania's Unter power has the issue of being useless unless you're winning.... Seriously, you need a pop of at least 10 for it to do ANYTHING. How to fix it got debated at length, and multiple ideas got floated around. The simplest was to change it from "pop/3(rounded up)" to "pop/2(rounded down)". This still requires you to have several territories, but 6 is a manageable number.

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