by accook
Compared to original "+1 to territory if you control it" rule:Just as a very crude thought experiment, we could compare the proposed resource coin value option to the original +1 and Daviau's suggested +2:
+1: This would compare to the RC value option if all territories were worth one coin, i.e. 0 extra coins on the map.
+2: This would compare to the RC value option if all territories were worth two coins, i.e. 42 extra coins on the map.
In reality, there are 12 extra coins on the map before the start of the first game. This means the RC value option starts off a bit stronger than the original +1 but much weaker than +2, and closer to the former than the latter. It is unlikely that many (or any) coins will be added for the first 3-4 games. Thereafter, 2-4 additional coins are likely to be placed each game. A campaign of five faction probably would not reach 42 total coins placed until around game 10, and longer for a smaller group. In any case, there are only 35 extra coins on the sheet, with the 12 starting coins that makes a maximum +48, just a bit more than the +2 option, and the RC value strength would build gradually.
More important, in my opinion, the RC value option 1) makes sense logically and with the story, and 2) adds strategic and tactical interest.
Compared to the +1 to HQ at start of turn" rule:
This rule gives +1 every turn, assuming you control your HQ, regardless of whether you drew a territory card, a coin card, or no card.
To compare the proposed rule, we'd have to know the cost of gaining a card. At a minimum, assuming you always attack 3v1, dice odds say you will lose 0.34 troops or about a third of a troop. This means, conservatively, to keep pace with the HQ option, you'd need to gain a single coin territory every turn and a two-coin territory every fourth turn be +4 after four turns. All of this assumes you have constant access to controllable territories and conquerable opponents; remember, no troop bonus for claiming a coin card.
Again, just spit-balling figures here, but this doesn't seem over-powered, though of course it gets stronger as the campaign progresses. (Any mathematicians or modellers want to weigh in?)
Not too overpowered, and more interesting.